csFog Struct Reference
[Crystal Space 3D Engine]
Sector fog structure.
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#include <iengine/sector.h>
Public Attributes | |
| csColor4 | color |
| Color. | |
| float | density |
| Density (for CS_FOG_MODE_LINEAR, CS_FOG_MODE_EXP, CS_FOG_MODE_EXP2, CS_FOG_MODE_CRYSTALSPACE). | |
| float | end |
| Fog fade end distance (for CS_FOG_MODE_LINEAR). | |
| float | limit |
| The limit after which the fog is no longer shown (for rings of fog) (for CS_FOG_MODE_LINEAR). | |
| csFogMode | mode |
| Fog mode. | |
| float | start |
| Fog fade start distance (for CS_FOG_MODE_LINEAR). | |
Detailed Description
Sector fog structure.Definition at line 71 of file sector.h.
Member Data Documentation
| float csFog::density |
| float csFog::end |
| float csFog::limit |
| csFogMode csFog::mode |
| float csFog::start |
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
