iSectorIterator Struct Reference
[Crystal Space 3D Engine]
An iterator to iterate over sectors.
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#include <iengine/sector.h>
Inheritance diagram for iSectorIterator:

Public Member Functions | |
| virtual const csVector3 & | GetLastPosition () const =0 |
| Get last position that was used from Fetch. | |
| virtual bool | HasNext () const =0 |
| Return true if there are more elements. | |
| virtual iSector * | Next ()=0 |
| Get sector from iterator. Return 0 at end. | |
| virtual void | Reset ()=0 |
| Restart iterator. | |
Detailed Description
An iterator to iterate over sectors.Some functions in CS return this.
Main creators of instances implementing this interface:
Definition at line 530 of file sector.h.
Member Function Documentation
| virtual const csVector3& iSectorIterator::GetLastPosition | ( | ) | const [pure virtual] |
Get last position that was used from Fetch.
This can be different from 'pos' because of space warping.
| virtual bool iSectorIterator::HasNext | ( | ) | const [pure virtual] |
Return true if there are more elements.
| virtual iSector* iSectorIterator::Next | ( | ) | [pure virtual] |
Get sector from iterator. Return 0 at end.
| virtual void iSectorIterator::Reset | ( | ) | [pure virtual] |
Restart iterator.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
