iShaderManager Member List
This is the complete list of members for iShaderManager, including all inherited members.| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| Clear()=0 | iShaderVariableContext | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetActiveLights() const =0 | iShaderManager | [pure virtual] |
| GetCompiler(const char *name)=0 | iShaderManager | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetShader(const char *name)=0 | iShaderManager | [pure virtual] |
| GetShaders()=0 | iShaderManager | [pure virtual] |
| GetShaderVariableAccessor(const char *name)=0 | iShaderManager | [pure virtual] |
| GetShaderVariables() const =0 | iShaderVariableContext | [pure virtual] |
| GetShaderVariableStack()=0 | iShaderManager | [pure virtual] |
| GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager | [pure virtual] |
| GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager | [pure virtual] |
| GetVariable(csStringID name) const =0 | iShaderVariableContext | [pure virtual] |
| GetVariableAdd(csStringID name) | iShaderVariableContext | [inline] |
| IncRef()=0 | iBase | [pure virtual] |
| IsEmpty() const =0 | iShaderVariableContext | [pure virtual] |
| PushVariables(iShaderVarStack *stacks) const =0 | iShaderVariableContext | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager | [pure virtual] |
| RegisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
| RegisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| RemoveVariable(csStringID name)=0 | iShaderVariableContext | [pure virtual] |
| ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| SetActiveLights(const csArray< iLight * > &lights)=0 | iShaderManager | [pure virtual] |
| SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager | [pure virtual] |
| UnregisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
| UnregisterShaders()=0 | iShaderManager | [pure virtual] |
| UnregisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | [pure virtual] |
| UnregisterShaderVariableAcessors()=0 | iShaderManager | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |
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