iShadowCaster Struct Reference
[Lighting]
An object that can cast shadows.
More...
#include <iengine/shadcast.h>
Inheritance diagram for iShadowCaster:

Public Member Functions | |
| virtual void | AppendShadows (iMovable *movable, iShadowBlockList *shadows, const csVector3 &origin)=0 |
| Append a list of shadow frustums which extend from this shadow caster. | |
Detailed Description
An object that can cast shadows.An object implementing this interface also implements iVisibilityObject so that it can be registered with a visibility culler.
Definition at line 43 of file shadcast.h.
Member Function Documentation
| virtual void iShadowCaster::AppendShadows | ( | iMovable * | movable, | |
| iShadowBlockList * | shadows, | |||
| const csVector3 & | origin | |||
| ) | [pure virtual] |
Append a list of shadow frustums which extend from this shadow caster.
The origin is the position of the light.
The documentation for this struct was generated from the following file:
- iengine/shadcast.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
