Class List
Here are the classes, structs, unions and interfaces with brief descriptions:| _csKeyModifiers | Flags for all currently pressed modifiers |
| CS::Meta::Implementation::AlignmentLogic< A, S > | Select smaller of two alignment values |
| CS::Meta::AlignmentOf< T > | Return alignment of type T |
| CS::Meta::Implementation::AlignmentOfHack< T > | Helper to handle alignment of small types |
| CS::Meta::Implementation::AlignmentOfImpl< T > | Compute alignment for type T |
| CS::Meta::AlignSize< T, Alignment > | Return the smallest size bigger than size of T aligned to given alignment |
| CS::Memory::AllocatorAlign< A > | This class implements an allocator policy which aligns the first element on given byte boundary |
| CS::Memory::AllocatorHeap< HeapPtr > | A memory allocator that allocates from a heap |
| CS::Memory::AllocatorHeapBase< HeapAccess > | A memory allocator that allocates from a heap |
| CS::Memory::AllocatorMalloc | A default memory allocator that allocates with cs_malloc() |
| CS::Memory::AllocatorMallocPlatform | Memory allocator using the platform's default allocation functions (malloc, free etc |
| CS::Memory::AllocatorNew< T > | A default memory allocator that allocates using new T[] |
| CS::Memory::AllocatorNewChar< Reallocatable > | A default memory allocator that allocates using new char[] |
| CS::Memory::AllocatorPointerWrapper< T, Allocator > | Class to store a pointer that is allocated from Allocator, to eliminate overhead from a possibly empty Allocator |
| CS::Threading::AtomicOperationsBase< Impl > | Define low-level atomic operations |
| CS::Threading::Barrier | Barrier synchronization class |
| CS::Geometry::Box | A box |
| CS::Geometry::Capsule | A capsule |
| CS::Threading::Condition | Condition variable |
| CS::Graphics::CoreRenderMesh | Data required by the renderer to draw a mesh |
| CS::CowWrapper< T, MemoryAllocator > | Copy-on-write wrapper for arbitrary types |
| csAddonReference | An object representing an addon |
| csAlphaMode | Describes how to deal with alpha values in textures |
| csAnimatedMeshBoneInfluence | Represent a single influence of a bone on a single vertex |
| csAnimatedPixmap | A pixmap with a 2d animation |
| csAnimationTemplate | A 2d animation template. This class is used to create animated pixmaps |
| csAnsiParser | Helper to parse a string for ANSI codes |
| csAnsiParser::csAnsiParser::CommandParams | Parameters to ANSI command |
| csApplicationFramework | Application framework class |
| csApplicationRunner< T > | Helper template to run a csApplicationFramework-derived application class |
| csArchive | This class can be used to work with standard ZIP archives |
| csArray< T, ElementHandler, MemoryAllocator, CapacityHandler > | A templated array class |
| csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >::csArray::ConstIterator | Iterator for the Array<> class |
| csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >::csArray::Iterator | Iterator for the Array<> class |
| csArrayCapacityLinear< Threshold > | CsArray capacity handler |
| csArrayCmp< T, K > | A functor template which encapsulates a key and a comparison function for use with key-related csArray<> searching methods, such as FindKey() and FindSortedKey() |
| csArrayElementHandler< T > | The default element handler for csArray |
| csArraySafeCopyElementHandler< T > | Special element handler for csArray that makes sure that when the array is reallocated that the objects are properly constructed and destructed at their new position |
| csArrayThresholdFixed< N > | CsArray fixed threshold for capacity handlers |
| csArrayThresholdVariable | CsArray variable threshold for capacity handlers |
| csBakeKeyColor | Functions to bake keycolor into the alpha channel of images |
| csBaseEventHandler | Base implementation of a generic event handler |
| csBaseEventHandler::csBaseEventHandler::EventHandlerImpl | Actual iEventHandler implementation |
| csBaseRenderStepLoader | Base class for render step loaders |
| csBaseRenderStepType | Base class for render step loaders |
| csBaseTextureFactory | Base class for texture factories, with support for common parameters |
| csBigEndian | Big endian to native conversion routines |
| csBitArray | A one-dimensional array of bits, similar to STL bitset |
| csBitArrayTweakable< InlinedBits, Allocator > | A one-dimensional array of bits, similar to STL bitset |
| csBitmapMetrics | Metrics for a glyph that are dependent from whether a simple or antialiased image is used |
| csBitmaskToString | Small helper to get a "pretty" string for a combination of bit masks |
| csBitmaskToString::csBitmaskToString::MaskNames | Structure containing a name for possible bit masks |
| csBlockAllocator< T, Allocator, ObjectDispose > | This class implements a memory allocator which can efficiently allocate objects that all have the same size |
| csBlockAllocatorDisposeDelete< T > | Block allocator disposal mixin that just destructs an instance |
| csBlockAllocatorDisposeLeaky< T > | Block allocator disposal mixin that destructs, unless upon final cleanup, where a warning is emitted stating that objects leaked |
| csBox2 | A bounding box in 2D space |
| csBox2Int | A 2D bounding box with integer coordinates |
| csBox3 | A bounding box in 3D space |
| csBox3::csBox3::Outline | This table also contains an array of sides visible from that region |
| csBoxClipper | Able to clip convex polygons to a rectangle (such as the screen) |
| csBSpline | A B-spline |
| csBSPTree | This BSP-tree is a binary tree that organizes a triangle mesh |
| csCallStack | Call stack |
| csCallStackHelper | Helper to create a call stack |
| csCatmullRomSpline | A CatmullRom spline |
| csChainHull2D | This is Andrew's monotone chain 2D convex hull algorithm |
| csClipInfo | Structure for use with ClipToPlane |
| csClipper | Abstract parent to all 2D clipping objects |
| csCLQAttenuation | Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad) |
| csColliderActor | With csColliderActor you can more easily manage collision detection of a player or character model with gravity handling |
| csColliderHelper | This is a class containing a few static member functions to help work with csColliderWrapper and collision detection in general |
| csColliderWrapper | This is a convenience object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities) |
| csCollisionPair | A structure used to return collision pairs |
| csColor | A class used to represent a color in RGB space |
| csColor4 | A class used to represent a color in RGBA space |
| csColorQuantizer | Color quantizer |
| csCommandEventData | Structure that collects the data a command event carries |
| csCommandEventHelper | Helper class to conveniently deal with command events |
| csCommandLineHelper | This class can be used to help parsing the commandline |
| csCommandLineOption | Representation of a commandline option |
| csCommandLineParser | Utility class that makes it easier to parse the command line |
| csCommonImageFile | A base class for image loader plugin iImage implementations |
| csCommonImageFileLoader | Base image loader implementation |
| csComparator< T1, T2 > | A template providing various comparison and ordering functions |
| csComparator< const char *, const char * > | CsComparator<> specialization for strings that uses strcmp() |
| csComparator< csBitArray, csBitArray > | CsComparator<> specialization for csBitArray to allow its use as e.g |
| csComparator< csInputDefinition, csInputDefinition > | CsComparator<> specialization for csInputDefinition to allow its use as e.g |
| csComparator< csRGBcolor *, csRGBcolor * > | CsComparator<> specialization for csColor* |
| csComparator< csRGBcolor, csRGBcolor > | CsComparator<> specialization for csRGBcolor |
| csComparator< csString, csString > | CsComparator<> specialization for csString that uses strcmp() |
| csComparatorBitArray< BitArray > | Base comparator for bit arrays |
| csComparatorString< T > | Template that can be used as a base class for comparators for string types |
| csComparatorStruct< T > | Template that can be used as a base class for comparators for POD (plain old data) types |
| csCompressVertex | This structure is used by csVector3Array::CompressVertices() |
| csCompressVertexInfo | This structure is used by csVertexCompressor::Compress() |
| csConfigAccess | This is a simple convenience class that can be used to deal with the sytem config manager |
| csConfigDocument | IConfigFile implementation for configurations stored in documents |
| csConfigFile | Configuration file which implements the iConfigFile SCF interface |
| csConfigManager | A configuration manager makes a number of individual iConfigFile objects appear to be a single configuration object |
| csConstPtrKey< T > | A helper template to use const pointers as keys for hashes |
| csCoverageTile | Coverage tile |
| csCtoW | Helper class to convert char* (UTF-8 encoded )to wchar_t* strings for use as function parameters |
| csCubicSpline | A cubic spline |
| csCursorConverter | Helper class to convert images into data formats suitable for mouse cursor creation on various platforms and toolkits |
| csDebugImageWriter | Helper class allowing in debug builds for to quickly dump an iImage object onto disk for visual inspection |
| csDIntersect3 | Some functions to perform various intersection calculations with 3D line segments |
| csDirectionalLightProc< AttenuationProc > | Preform directional light lighting calculation without shadowing |
| csDirectXError | Obtain symbols and descriptions for DirectX error codes |
| csDirtyAccessArray< T, ElementHandler, MemoryAllocator, CapacityHandler > | A templated array class |
| csDirtyAccessArrayRefCounted< T, ElementHandler > | A variant of csDirtyAccessArray with reference-counted contents |
| csDMath3 | Various assorted 3D mathematical functions |
| csDMatrix3 | A 3x3 matrix |
| csDocumentAttributeCommon | Partial iDocumentAttribute implementation with commonly duplicated logic |
| csDocumentNodeCommon | Partial iDocumentNode implementation with commonly duplicated logic |
| csDocumentNodeReadOnly | Partial iDocumentNode implementation with commonly duplicated logic and dummy implementations for manipulation methods |
| csDPlane | A plane in 3D space |
| csDSquaredDist | Some functions to perform squared distance calculations |
| csDualQuaternion | Dual quaternion is a combination q = q0 + e*qe where e is the dual identity element (e^2 = 0) For the background, read "Preliminary Sketch of Biquaternions" [W Clifford, 1873] |
| csDVector3 | A 3D vector |
| CS::Geometry::csEarClipper | Structure for clipping polygon ears |
| csEllipsoid | This class represents an ellipsoid |
| csEmptyDocumentAttributeIterator | Document attribute iterator does not return any attributes |
| csEmptyDocumentNodeIterator | Document node iterator does not return any nodes |
| csEngineTools | This is a class with static helper functions for working on engine data |
| csEvent | This class represents a system event |
| csEventCord | Event cord |
| csEventFlattener | Standard event flattener(also known as serializer) |
| csEventHandlerRegistry | The csEventHandlerRegistry maintains a global one-to-one mapping from strings to csHandlerIDs, and a one-to-(zero or one) mapping from csHandlerIDs to iEventHandler pointers |
| csEventNameRegistry | The csEventNameRegistry transforms textual event names (e.g., "crystalspace.input.joystick.3.button") into easier-to-manage csEventIDs (which, in non-debug builds, are really just csStringIDs) |
| csEventOutlet | A class which implements the iEventOutlet interface |
| csEventQueue | This class represents a general event queue |
| csEventQueue::csEventQueue::iTypedFrameEventDispatcher | As a transitional measure, the csevPreProcess, csevProcess, csevPostProcess and csevFinalProcess events are actually sub-events dispatched by a csevFrame handler |
| csEventTimer | This class implements a timer |
| csEventTree | This class is used to represent the event namespace (tree) |
| csEventTree::csEventTree::SubscriberIterator | The SubscriberIterator is a wrapper for the messy internals of figuring out which event handler to call next |
| csFIFO< T, ElementHandler, MemoryAllocator > | A FIFO implemented on top of csArray<>, but faster than using just a single array |
| csFileReadHelper | Convenience class for simple file element reading |
| csFileTime | File time structure - used to query and set the last-modification time of a file |
| csFixed16 | Encapsulation of a 16.16 fixed-point number |
| csFixed24 | Encapsulation of a 8.24 fixed-point number |
| csFixedSizeAllocator< Size, Allocator > | This class implements a memory allocator which can efficiently allocate objects that all have the same size |
| csFixedSizeAllocator< Size, Allocator >::csFixedSizeAllocator::DefaultDisposer | Default disposer mixin, just reporting leaks |
| csFlags | Set of flags which can be accessed through masks |
| csFmtDefaultReader< T > | Standard format string source for csPrintfFormatter |
| csFmtDefaultWriter< T > | Standard formatted string destination for csPrintfFormatter |
| csFog | Sector fog structure |
| csFogInfo | Information for vertex based fog |
| csFogMath | Fog math utilities |
| csFontCache | A cache for font glyphs |
| csFontCache::csFontCache::FontDeleteNotify | Font deletion callback |
| csFontCache::csFontCache::GlyphCacheData | Some basic data associated with a glyph |
| csFontCache::csFontCache::KnownFont | A font known to the cache |
| csFontCache::csFontCache::LRUEntry | An entry in the LRU list |
| csFontCache::csFontCache::PlaneGlyphs | Array of a number of glyphs |
| csFrameDataHolder< T > | Helper template to retrieve an instance of some type that has not yet been used in a frame |
| csFrustum | A general frustum |
| csFrustumContext | This structure keeps track of the current frustum context |
| csG2DDrawBox< Tpixel, Tpixmixer > | Draw a box to a (software) canvas |
| csG2DDrawLine< Tpixel, Tpixmixer > | Class to draw a line |
| csG2DDrawText< Tpixel, Tpixmixer1, Tpixmixer2, Tpixmixer3 > | Class to write some text |
| csGetFromAddress | Sized data type access helpers |
| csGLDriverDatabase | OpenGL driver database |
| csGLExtensionFlags | Struct containing all GL extension test flags |
| csGLExtensionFunctions | Struct containing all GL extension functions |
| csGLExtensionManager | GL extensions manager |
| csGLFontCache | OpenGL font cache |
| csGLScreenShot | OpenGL screen shot |
| csGLStateCache | OpenGL state cache |
| csGlyphMetrics | Metrics for a glyph that are independent from whether a simple or antialiased image is used |
| csGradient | A simple color gradient |
| csGradientShade | An entry in an iGradient gradient |
| csGraphics2D | This is the base class for 2D canvases |
| csGraphics2DGLCommon | Basic OpenGL version of the 2D driver class |
| csGraphics3DCaps | Information about 3d renderer capabilities |
| csHash< T, K, ArrayMemoryAlloc, ArrayElementHandler > | A generic hash table class, which grows dynamically and whose buckets are unsorted arrays |
| csHash< T, K, ArrayMemoryAlloc, ArrayElementHandler >::csHash::ConstGlobalIterator | An const iterator class for the hash |
| csHash< T, K, ArrayMemoryAlloc, ArrayElementHandler >::csHash::ConstIterator | An const iterator class for the hash |
| csHash< T, K, ArrayMemoryAlloc, ArrayElementHandler >::csHash::GlobalIterator | An iterator class for the hash |
| csHash< T, K, ArrayMemoryAlloc, ArrayElementHandler >::csHash::Iterator | An iterator class for the hash |
| csHashComputer< T > | Template for hash value computing |
| csHashComputer< const char * > | CsHashComputer<> specialization for strings that uses csHashCompute() |
| csHashComputer< csBitArray > | CsHashComputer<> specialization for csBitArray to allow its use as hash key type |
| csHashComputer< csInputDefinition > | CsHashComputer<> specialization for csInputDefinition to allow its use as hash key type |
| csHashComputer< void * > | CsHashComputer<> specialization for an integral type |
| csHashComputerBitArray< BitArray > | Base hash computer for bit arrays |
| csHashComputerIntegral< T > | Template for hash value computing, suitable for integral types and types that can be casted to such |
| csHashComputerString< T > | Template that can be used as a base class for hash computers for string types (must support cast to const char*) |
| csHashComputerStruct< T > | Template that can be used as a base class for hash computers for POD structs |
| csHashReversible< T, K > | A csHash<> that maintains a reverse hash for indexing keys by values |
| csHitBeamResult | Return structure for the iMeshWrapper->HitBeam() routines |
| csIdentStrings | Helper class that contains a list of identifiers and their names |
| csIEEEfloat | Convert IEEE 32-bit floats from or to native machine floats |
| csImageArea | This structure is used for saving/restoring areas of screen |
| csImageBase | Base class for iImage implementations |
| csImageCubeMapMaker | Wrapper class to create a cube map from a number of 2D images as the cube faces |
| csImageIOFileFormatDescription | Description for a file format supported by an image loader |
| csImageLoaderOptionsParser | Helper class to parse options strings passed to iImageIO::Save() |
| csImageManipulate | Helper class to manipulate iImage objects |
| csImageMemory | Memory image |
| csImageTools | Some helper functions to deal with iImage objects |
| csImageVolumeMaker | Wrapper class to create a volume aka 3D texture from a number of 2D images as the volume slices |
| csInitializer | This class contains several static member functions that can help setup an application |
| csInputBinder | Use this class to bind input events (keypress, button press, mouse move, etc |
| csInputDefinition | This class holds a description of a physical source of input events, such as a keyboard key, mouse or joystick button, or a mouse or joystick axis |
| csInputDriver | Superclass of all the generic input drivers |
| csInputEventHelper | Helper class to conveniently pull generic data out of input events |
| csInstallationPathsHelper | A helper class containing a number of functions to deal with Crystal Space installation paths |
| csInterleavedSubBufferOptions | Structure describing the properties of the individual buffers to be interleaved |
| csIntersect2 | Some functions to perform various intersection calculations with 2D line segments |
| csIntersect3 | Some functions to perform various intersection calculations with 3D line segments |
| csIntersectingTriangle | An intersection triangle for CollideRay |
| csInverseAttenuation | Inverse linear attenuation |
| csJoystickDriver | Generic Joystick driver |
| csJoystickEventData | Structure that collects the data a joystick event carries |
| csJoystickEventHelper | Helper class to conveniently deal with joystick events |
| csKDTree | A KD-tree |
| csKDTreeChild | A child in the KD-tree (usually some object) |
| csKeyboardDriver | Generic Keyboard Driver |
| csKeyEventData | Structure that collects the data a keyboard event carries |
| csKeyEventHelper | Helper class to conveniently deal with keyboard events |
| csKeyValuePair | A Key Value pair |
| csLibraryReference | An object representing a reference to a library |
| csLightProperties | Light properties, as needed by the attenuation and lighting functors |
| csLightShaderVarCache | Helper to cache names of shader variables relevant to lighting |
| csLinearAttenuation | Linear attenuation |
| csList< T, MemoryAllocator > | A lightweight double-linked list template |
| csList< T, MemoryAllocator >::csList::Iterator | Iterator for the list |
| csList< T, MemoryAllocator >::csList::ListElement | Template which describes the data stored in the linked list For example a list of ints uses ListElement<int> |
| csLittleEndian | Little endian to native conversion routines |
| csLoadResult | Return structure for the iLoader->Load() routines |
| csLockedHeightData | Locked height data |
| csLockedMaterialMap | Locked height data |
| csMapNode | A node |
| csMath2 | Various functions in 2D, such as 2D vector functions |
| csMath3 | Various assorted 3D mathematical functions |
| csMatrix2 | A 2x2 matrix |
| csMatrix3 | A 3x3 matrix |
| csMD5 | This is an encapsulation of a C-implementation of MD5 digest algorithm by Peter Deutsch <ghost@aladdin.com> |
| csMD5::csMD5::Digest | An MD5 digest is 16 unsigned characters (not 0-terminated) |
| csMemFile | Essentially a raw memory buffer which implements the abstract iFile interface |
| csMemoryMappedIO | Defines a simple memory-mapped IO class that is portable |
| csMemoryMapping | Memory mapping, as returned by csMemoryMappedIO::GetData() |
| csMemoryPen | The memory pen is a caching pen object |
| csMemoryPool | A quick-allocation pool for storage of arbitrary data |
| csMeshFactory | This is the abstract implementation of iMeshObjectFactory |
| csMeshObject | This is an abstract implementation of iMeshObject |
| csMeshOnTexture | This class manages the rendering of a mesh on a texture |
| csMeshType | This is the abstract implementation of iMeshObjectType |
| csMouseDriver | Generic Mouse Driver |
| csMouseEventData | Structure that collects the data a mouse event carries |
| csMouseEventHelper | Helper class to conveniently deal with mouse events |
| csNewtonianParticleSystem | This class has a set of particles that behave with physics |
| csNoAttenuation | No attenuation |
| csNodeIterator | A node iterator |
| csNormalCalculator | A normal calculator |
| csNormalizationCubeAccessor | Shader variable accessor for a normalization cubemap |
| csNormalMappingTools | Some helpers for stuff related to normal maps |
| csNullCacheManager | This is a general cache that doesn't cache anything at all |
| csOBB | Oriented bounding box (OBB) |
| csOBBFrozen | Version of the csOBB with frozen corners (for optimization purposes) |
| csObject | A generic csObject class |
| csObjectModel | Helper class to make it easier to implement iObjectModel in mesh objects |
| csObjectRegistry | This is an implementation of iObjectRegistry |
| csOptionDescription | Configuration option description |
| csOrthoTransform | A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix |
| csPackRGB | RGB data packing |
| csPackRGBA | RGBA data packing |
| csParasiticDataBuffer | A databuffer pointing into another databuffer |
| csParasiticDataBufferBase | Base class for pooled and unpooled parasitic data buffer |
| csParasiticDataBufferPooled | A databuffer pointing into another databuffer, pooled version |
| csPartialOrder< T > | A generic finite partial order class |
| csParticle | Data representation of a single particle |
| csParticleAux | Auxiliary data per particle, not used as often |
| csParticleBuffer | Buffer holder for particle buffers |
| csParticleParameterSet | Parameters that can be modified based on age for the linear effector (iParticleBuiltinEffectorLinear) |
| csParticleSystem | This class represents a particle system |
| csPath | A path in 3D |
| csPathsList | Class to manage a list of paths |
| csPathsList::csPathsList::Entry | This structure contains information about a plugin path |
| csPathsUtilities | A helper class with path-related utilities |
| csPDelArray< T > | An array of pointers |
| csPen | A pen specialized for CS |
| csPhysicalFile | An implementation of the abstract iFile interface for real files within the physical filesystem |
| csPixelCoord | Simple 2D pixel coordinate |
| csPixelFormat | Structure describing the pixel format |
| csPixmap | This class is an simple set of inline routines good as an abstraction for simple 2D sprites |
| csPixMixerCopy< Tpixel > | PixMixer that ignores alpha |
| csPixMixerNoop< Tpixel > | PixMixer that doesn't do anything |
| csPixMixerRGBA< Tpixel > | PixMixer that mixes the pixel into the background with alpha |
| csPlane2 | A plane in 2D space |
| csPlane3 | A plane in 3D space |
| csPlatformMemoryMappingDummy | Memory mapping for platforms without memory mapping support - it does nothing, so the software emulation kicks in when csMemoryMappedIO is used |
| csPlatformMemoryMappingPosix | Memory mapping for platforms with POSIX mmap() support |
| csPlatformMemoryMappingWin32 | Memory mapping for Win32 |
| csPluginLoader | This utility class helps to load plugins based on request, config file, and commandline |
| csPluginManager | This is the standard implementation of the plugin manager |
| csPluginReference | An object representing a reference to a library |
| csPluginRequest | This class represents a single plugin request for csInitializer::RequestPlugins() |
| csPointLightProc< AttenuationProc > | Preform pointlight lighting calculation without shadowing |
| csPoly2D | The following class represents a general 2D polygon |
| csPoly2DFactory | This factory is responsible for creating csPoly2D objects or subclasses of csPoly2D |
| csPoly2DPool | This is an object pool which holds objects of type csPoly2D |
| csPoly3D | The following class represents a general 3D polygon |
| csPolygonClipper | Can be used for clipping any polygon against any other convex polygon |
| csPolygonRange | A range structure for specifing polygon ranges |
| csPolyIndexed | The following class represents a general polygon |
| csPoolEvent | This class is a system event designed for the pool system |
| csPrefixConfig | This is an implementation of iConfigFile that stores an ID string at construction, which it then prepends to all config keys on read/write operations |
| csPrimitives | A primitive mesh generator |
| csPrintfFormatter< Twriter, Treader > | Templated class for printf()-style string formatting |
| csProcAnimated | Procedural texture for animated images |
| csProcessorCapability | This class is used to identify capabilities in the processor such as support for MMX and SSE |
| csProcTexture | Generic superclass for procedural textures |
| csProgressPulse | Simple twirling textual cursor built out of the characters '-', '\', '|', and '/' |
| csPtr< T > | A pointer encapsulator |
| csPtrKey< T > | A helper template to use pointers as keys for hashes |
| csPtrWrap< T > | Simple pointer wrapper class |
| csQuaternion | Class for a quaternion |
| csRadixSorter | A radix-sorter for signed and unsigned integers as well as floats |
| csRandomFloatGen | Fast simple random number generator for floating point values |
| csRandomGen | Portable random number generator class |
| csRandomVectorGen | Random number generator that generates random vector with spherical distribution |
| csRealisticAttenuation | Inverse quadratic attenuation |
| csRect | Rectangle class: simple class for manipulating 2D rectangles |
| csRectRegion | A rect region is a class that implements splittable 2d rectangles |
| csRedBlackTree< K > | A red-black-tree |
| csRedBlackTree< K >::csRedBlackTree::ConstIterator | Const iterator for tree |
| csRedBlackTree< K >::csRedBlackTree::ConstReverseIterator | Const reverse iterator for tree |
| csRedBlackTree< K >::csRedBlackTree::Iterator | Const iterator for tree |
| csRedBlackTree< K >::csRedBlackTree::Node | A node in the tree |
| csRedBlackTreeMap< K, T > | Key-value-map, backed by csRedBlackTree |
| csRedBlackTreeMap< K, T >::csRedBlackTreeMap::ConstIterator | Const iterator for map |
| csRedBlackTreeMap< K, T >::csRedBlackTreeMap::ConstReverseIterator | Const reverse iterator for map |
| csRedBlackTreeMap< K, T >::csRedBlackTreeMap::Iterator | Iterator for map |
| csRedBlackTreeMap< K, T >::csRedBlackTreeMap::ReverseIterator | Reverse iterator for map |
| csRedBlackTreePayload< K, T > | Helper template to allow storage of a payload together with a key in a csRedBlackTree |
| csRef< T > | A smart pointer |
| csRefArray< T, Allocator > | An array of smart pointers |
| csRefArrayObject< T > | This class implements a typed array that correctly keeps track of reference count and also is able to find by name |
| csRefCount | This is a class which provides basic reference-counting semantics |
| csRefTrackerAccess | Helper to facilitate access to the global reference tracker |
| csRegExpMatch | Information about (sub)expression matches |
| csRegExpMatcher | Matcher for regular expressions |
| csRenderBuffer | Render buffer - basic container for mesh geometry data |
| csRenderBuffer::csRenderBuffer::Props | To scrape off a few bytes use bitfields; assumes values are in sane limits |
| csRenderBufferHolder | Holder of standard renderbuffers |
| csRenderBufferLock< T, TbufferKeeper > | Helper class for convenient locking/unlocking of an iRenderBuffer |
| csRenderContext | This structure keeps track of the current render context |
| csRenderMeshHolder | Helper class to retrieve an unused csRenderMesh |
| csRenderMeshList | This class is used when we need to store, sort and then render a list of rendermeshes |
| csRenderStepParser | Parser for render steps and render step lists |
| csReporterHelper | Helper class for csReport() |
| csReversibleTransform | A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix |
| csRGBcolor | An RGB color |
| csRGBpixel | An RGB pixel |
| csSafeCopyArray< T > | Convenience class to make a version of csArray<> that does a safe-copy in case of reallocation of the array |
| csSaverFile | An object containing information about where to save a file |
| csScfStringSet | The string set is a collection of unique strings |
| csSchedule | Easy way to get timers in applications |
| csScreenBoxResult | Return structure for iMeshWrapper->GetScreenBoundingBox() |
| csScreenShot | Simple iImage implementation for canvas screenshots |
| csScreenTargetResult | This structure is returned by csEngineTools::FindScreenTarget() |
| csScriptCommon | This intermediate class can be subclassed by implementors of iScript |
| csScriptObjectCommon | This intermediate class can be subclassed by implementors of iScriptObject |
| csSectorHitBeamResult | Return structure for the iSector->HitBeam() routines |
| csSegment2 | A 2D line segment |
| csSegment3 | A 3D line segment |
| csSet< T, Allocator > | This class implements a basic set for objects |
| csSet< T, Allocator >::csSet::GlobalIterator | An iterator class for the set |
| csSetToAddress | Sized data type access helpers |
| csShaderExpression | An evaluable expression attached to a shader variable |
| csShaderExpressionAccessor | Shader variable accessor that evaluates a shader expression when the SV value is queried |
| csShaderMetadata | Shader metadata |
| csShaderProgram | Base class for iShaderProgram plugins |
| csShaderProgram::csShaderProgram::ProgramParam | Program parameter, either a SV reference or a const value |
| csShaderProgram::csShaderProgram::VariableMapEntry | Holder of variable mapping |
| csShaderVarBlockAlloc< ObjectDispose > | A block allocator for shader variables |
| csShaderVariable | Storage class for "shader vars", inheritable variables in the shader system |
| csShaderVariableContext | Complete SCF class implementing iShaderVariableContext |
| csShaderVariableFrameHolder | Helper class to obtain a shader variable that was guaranteedly not used in a frame yet |
| csShaderVarMapping | Mapping of a shader variable to some shader-specific destination |
| csShortestDistanceResult | Result structure for csEngineTools::FindShortestDistance() |
| csSimplePixmap | This is the simple implementation of csPixmap that uses a single texture |
| csSimpleRenderMesh | A simple render mesh |
| csSndSysSoundFormat | The sound format |
| csSoftFontCache | Font cache base class for software canvases |
| csSoftFontCacheImpl< Tpixel, Tpixmixer > | An actual implementation of a font cache for software canvases |
| csSolidSpace | This structure keeps track of solid space |
| csSparse3D | General 3D sparse matrix class |
| csSphere | This class represents a sphere |
| csSpline | A spline superclass |
| csSpotLightProc< AttenuationProc > | Perform spotlight lighting calculation without shadowing |
| csSprite2DVertex | A single 2D Sprite vertex |
| csSquaredDist | Some functions to perform squared distance calculations |
| csString | Thin wrapper around csStringFast<> with its default buffer size |
| csStringArray | An array of strings |
| csStringBase | This is a string class with a range of useful operators and type-safe overloads |
| csStringFast< LEN > | Subclass of csStringBase that contains an internal buffer which is faster than the always dynamically allocated buffer of csStringBase |
| csStringHash | A string-to-ID hash table |
| csStringHashReversible | A csStringHash providing a reverse hash for fast string lookups when given an ID |
| csStringReader | This is a convenience class that reads an input buffer line by line |
| csStringSet | The string set is a collection of unique strings |
| csSwapBytes | Methods to unconditionally swap the byte order of specifically sized types |
| csTerrainColliderCollideSegmentResult | Return structure for the iTerrainCollider->CollideSegment() routines |
| csTestRectData | A structure used by TestRectangle() and initialized by PrepareTestRectangle() |
| csTextProgressMeter | Displays a simple percentage-style textual progress meter |
| csTextureHandle | This class is the top-level representation of a texture |
| csTextureManager | General version of the texture manager |
| csTextureTrans | This is a static class which encapsulates a few functions that can transform texture information into a texture matrix/vector |
| csTiledCoverageBuffer | The tiled coverage Buffer |
| csTinyDocumentSystem | This is an SCF compatible wrapper for the TinyXml parser in csutil |
| csTraceBeamResult | Return structure for the csColliderHelper::TraceBeam() method |
| csTransform | A class which defines a transformation from one coordinate system to another |
| csTreeNode | A generic tree class |
| csTriangle | A triangle |
| csTriangleLODAlgo | Algorithm class that calculates the cost of a vertex |
| csTriangleLODAlgoEdge | This subclass of csTriangleLODAlgo uses a very simple cost metric to calculate the vertex cost |
| csTriangleMesh | A mesh of triangles |
| csTriangleMeshBox | A convenience triangle mesh implementation that represents a cube |
| csTriangleMeshEdge | A definition of one edge |
| csTriangleMeshLOD | A static class which performs the calculation of the best order to do the collapsing of a triangle mesh |
| csTriangleMeshPointer | A convenience triangle mesh which takes vertex and triangle pointers from another source |
| csTriangleMeshTools | A set of tools to work with iTriangleMesh instances |
| csTriangleMinMax | A triangle with minimum/maximum information on x |
| csTriangleVertex | The representation of a vertex in a triangle mesh |
| csTriangleVertexCost | The representation of a vertex in a triangle mesh |
| csTriangleVertices | A class which holds vertices and connectivity information for a triangle mesh |
| csTriangleVerticesCost | A class which holds vertices and connectivity information for a triangle mesh |
| csTriangleVerticesSorted | This class works closely with csTriangleVerticesCost and maintains a sorted (on cost) view of the vertices |
| csTriangulate2 | This triangulates a simple polygon |
| csTuple2< First, Second > | A two length tuple (fixed size collection of elements) Tuples are typically used for quickly bounding grouped values around with a low overhead |
| csTypedObjectIterator< T > | Typed object iterator class |
| csUnicodeTransform | Contains functions to convert between several UTF encodings |
| csUserRenderBufferManager | Helper class to manage multiple render buffers, usually provided by the user |
| csVariant | Variant, means that type of contained data is set at runtime |
| csVector2 | A 2D vector |
| csVector3 | A 3D vector |
| csVector3Array | This is actually the same class as csPoly3D |
| csVector4 | A 4D vector with "float" components |
| csVector4T< T > | A 4D vector with variable type components |
| csVerbosityManager | Default iVerbosityManager implementation |
| csVerbosityParser | Utility for parsing verbosity flags such as those provided by the --verbose=flags command-line option |
| csVertexCompressor | A vertex compressor |
| csVertexLightCalculator< LightProc > | IVertexLightCalculator implementation that takes one of csPointLightProc, csDirectionalLightProc or csSpotLightProc for LightProc to compute lighting for a light of the respective type |
| csVertexListWalker< Tbase, Tcomplex > | Helper class to make it easier to iterate over elements from renderbuffers, with automatic conversion to Tbase |
| csVertexStatus | The clipper can output additional information about each vertex in output polygon |
| csVfsCacheManager | This is a general cache that can cache data on VFS |
| csVfsDirectoryChanger | Helper class to change the current VFS directory and restore the previous directory when an instance goes out of scope |
| csView | Encapsulates the top-level Crystal Space renderer interface |
| csVirtualClock | This is an implementation of a virtual clock |
| csWeakRef< T > | A weak reference |
| csWeakRefArray< T > | An array of weak references |
| csWeakRefArrayObject< T > | This class implements a typed array that does not keep track of reference count and is able to find by name |
| csWeakRefHash< T, K, ArrayMemoryAlloc > | A hash table class, to be used with csWeakRef<> as the value type |
| csWideSparse3D | This implementation of csSparse3D is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)) |
| csWin32CustomCursors | Class to create native Win32 mouse cursors from images |
| csWin32RegistryConfig | An iConfigFile, storing the settings in the Windows registry |
| cswinCallStackHelper | Call stack creation helper (Win32-specific) |
| cswinCtoA | Small helper to convert an UTF-8 to an ANSI string, useful when passing arguments to a function |
| cswinMinidumpWriter | Helper to write minidumps on Win32 |
| cswinWtoA | Small helper to convert a wide to an ANSI string, useful when passing arguments to a function |
| csWtoC | Helper class to convert wchar_t* to char* (UTF-8 encoded) strings for use as function parameters |
| csXRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about X |
| csXScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the X dimension |
| csYRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about Y |
| csYScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the Y dimension |
| csZRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about Z |
| csZScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the Z dimension |
| CS::Memory::CustomAllocated | Class that overrides operator new/operator delete/etc |
| CS::Memory::CustomAllocatedDerived< T > | Class that overrides operator new/operator delete/etc |
| CS::DataBuffer< Allocator > | This is an implementation of iDataBuffer interface |
| CS::Geometry::DensityTextureMapper | Density based texture mapper |
| DirectDetection | Master class of the device detection of direct3d and directdraw |
| DirectDetectionDevice | Description of DirectDraw device |
| CS::Meta::EBOptHelper< T > | Helper class for inheriting from a type thats potentially void |
| CS::Utility::FastRefCount< ActualClass > | This is a class which provides basic reference-counting semantics |
| CS::DocSystem::Implementation::FilterDocumentNodeIterator< T > | Filtering iDocumentNodeIterator |
| FrameBegin3DDraw | FrameBegin3DDraw handles every csevFrame event in the 3D phase |
| FramePrinter | FramePrinter handles every csevFrame event in the FRAME (final) phase |
| CS::Geometry::GeneralMeshBuilder | Tools related to creating genmesh instances and factories |
| CS::Utility::GenericResourceCache< T, _TimeType, _ResourceSorting, _ReuseCondition, _PurgeCondition > | Generic cache for resources |
| getopt_option | Describe the long-named options requested by the application |
| CS::Utility::GraphEdge | Represent an edge in a graph |
| CS::Container::HashElement< T, K > | An element of a hash |
| CS::Memory::Heap | A separate heap from which memory can be allocated |
| CS::Memory::HeapAccessPointer< HeapContainer > | Heap accessor for AllocatorHeapBase |
| iAddonReference | This interface represents a reference to an addon |
| iAnimatedImage | If an image file has animation capabilities, this interface is exhibited |
| iAnimatedMesh | State and setting for an instance of an animated mesh |
| iAnimatedMeshFactory | State of animated mesh object factory |
| iAnimatedMeshFactorySubMesh | Sub mesh (part) of an animated mesh factory |
| iAnimatedMeshMorphTarget | A morph target |
| iAnimatedMeshSocketFactory | Factory for sockets attached to animated meshes |
| iAnimatedMeshSubMesh | Sub mesh (part) of an animated mesh |
| iAnimTimeUpdateHandler | By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement |
| iArrayChangeAll< T > | Array interface template, completely changeable |
| iArrayChangeElements< T > | Array interface template, elements are changeable |
| iArrayReadOnly< T > | Array interface template, read-only |
| iBase | This is the basic interface: all other interfaces should be derived from this one, this will allow us to always use at least some minimal functionality given any interface pointer |
| iBaseHalo | This is the basic interface for all types of halos |
| iBezierFactoryState | This is the state interface to access the internals of a bezier mesh factory |
| iBezierState | This is the state interface to access the internals of a bezier mesh object |
| iBinaryLoaderPlugin | This is a binary plugin for the loader |
| iBinarySaverPlugin | } |
| iBodyGroup | Body Group is a collection of bodies which don't collide with each other |
| iBugPlug | Using this interface you can communicate with the BugPlug plugin |
| iBugPlugRenderObject | An application/module can implement this interface to render something |
| iBulletDynamicSystem | The Bullet implementation of iDynamicSystem also implements this interface |
| iCacheManager | A generic cache system |
| iCamera | Camera class |
| iCameraPosition | A camera position |
| iCameraPositionList | A list of camera position objects |
| iCameraSectorListener | Implement this interface if you are interested in learning when the camera changes sector |
| iCEGUI | Interface for the CS CEGUI wrapper |
| iClipper2D | This interfaces represents a 2D clipper for polygons |
| iColladaConvertor | Representation of a convertor from COLLADA files to Crystal Space files |
| iCollection | A collection is used to store related objects in a simple structure to guarentee that they won't be freed by the engine and to help management |
| iCollectionArray | Used for a readonly array of csRef<iCollection> |
| iCollider | A mesh collider |
| iCollideSystem | This is the Collide plug-in |
| iCommandLineParser | A utility class that makes it easier to parse the command line |
| iComponent | This interface describes a generic component in Crystal Space |
| iConfigFile | Configuration file interface |
| iConfigIterator | Iterator which allows sequential access to configuration information contained in an iConfigFile object |
| iConfigManager | The configuration manager is used to make a number of iConfigFile object appear like a single object |
| iConsoleExecCallback | Command execution callback |
| iConsoleInput | This is a plugin that can handle keyboard input and display it on an associated console |
| iConsoleOutput | This is the Crystal Space Console interface |
| iConsoleWatcher | This interface is implemented by objects interested in knowing when the console's visibility status has changed |
| iCrossHalo | This is a halo which resembles a cross |
| iCursor | This interface is used to access the custom cursor plugin, which handles processing for displaying pixmaps as cursors |
| iCurve | This is the interface for a curve |
| iDataBuffer | The iDataBuffer interface can be used to exchange buffers with abstract data between plugins |
| iDebugHelper | Some object that wants to implement unit testing, debugging and/or benchmarking can implement this interface |
| iDecal | A decal created by the decal manager |
| iDecalBuilder | Interface for mesh objects to use to build decals for their mesh object |
| iDecalManager | Creates and manages decals |
| iDecalTemplate | Interface for a decal template which dictates the appearance of a newly created decal |
| CS::PluginCommon::SoftShader::iDefaultScanlineRenderer | Default software scanline renderer |
| CS::PluginCommon::SoftShader::iDefaultShader | Software renderer default shader plugin |
| iDocument | Representation of a document containing a hierarchical structure of nodes |
| iDocumentAttribute | An attribute for an iDocumentNode |
| iDocumentAttributeIterator | An iterator over iDocumentNode attributes |
| iDocumentNode | Representation of a node in a document |
| iDocumentNodeIterator | An iterator over iDocumentNode |
| iDocumentSystem | An iDocument factory |
| iDynamics | This is the interface for the actual plugin |
| iDynamicsColliderCollisionCallback | This is the interface for attaching a collider callback to the body |
| iDynamicsCollisionCallback | This is the interface for attaching a collider callback to the body |
| iDynamicsMoveCallback | This is the interface for a dynamics move callback |
| iDynamicsStepCallback | This is the interface for a dynamics step callback |
| iDynamicsSystemCollider | This is the interface for a dynamics system collider |
| iDynamicSystem | This is the interface for the dynamics core |
| iEmitBox | Box value emitter - returns points in an (axis aligned) box |
| iEmitCone | Cone value emitter - returns points in a cone |
| iEmitCylinder | Cylinder value emitter - returns values in a cylinder |
| iEmitCylinderTangent | Cylinder tangential value emitter - gives direction tangential to cylinder Uses the given point, gives a tangential direction for that |
| iEmitFactoryState | This interface describes the API for the emitter mesh factory object |
| iEmitFixed | Fixed value emitter - returns a particular point value |
| iEmitGen3D | This interface is for objects that can generate 3d vectors, which are used for emitting |
| iEmitLine | Line value emitter - returns values on the line between start and end |
| iEmitMix | Mix value emitter - returns a weighted random mix of other emitters |
| iEmitSphere | Sphere value emitter - returns points in a sphere |
| iEmitSphereTangent | Sphere tangential value emitter - gives direction tangential to sphere Uses the given point, gives a tangential direction for that |
| iEmitState | This interface describes the API for the emitter mesh object |
| iEngine | This interface is the main interface to the 3D engine |
| iEngineFrameCallback | A callback that will be fired whenever the engine starts drawing a frame |
| iEngineSectorCallback | A callback that will be fired whenever a sector is created or removed from the engine |
| iEngineSequenceManager | Sequence manager specifically designed for working on the engine |
| iEngineSequenceParameters | An interface for passing on parameters to the engine sequence manager |
| iEvent | This interface describes any system event |
| iEventAttributeIterator | Event attribute iterator |
| iEventCord | The iEventCord is an interface provided by an event queue to any event handlers wanting to receive some subclasses of events ASAP in a specified priority, bypassing the queue itself |
| iEventHandler | This interface describes an entity that can receive events |
| iEventHandlerRegistry | This interface represents a general event handler registry/resolver |
| iEventNameRegistry | This interface represents a general event name resolver |
| iEventOutlet | The iEventOutlet is the interface to an object that is provided by an event queue to every event plug when it registers itself |
| iEventPlug | Event plug interface, also referred as "event source" |
| iEventQueue | This interface represents a general event queue |
| iEventTimer | A timer |
| iFactory | IFactory is an interface that is used to create instances of shared classes |
| iFile | A replacement for FILE type in the virtual file space |
| iFireTexture | Interface to the 'fire' procedural texture |
| iFlareHalo | This is a halo which resembles a (solar) flare |
| iFont | A font object |
| iFontDeleteNotify | Called before a font is deleted |
| iFontServer | A font server interface |
| iFrustumView | This structure represents all information needed for the frustum visibility calculator |
| iFrustumViewUserdata | User data which can be attached to iFrustumView |
| iGeneralFactoryState | This interface describes the API for the general mesh factory |
| iGeneralMeshCommonState | The common interface between genmesh meshes and factories |
| iGeneralMeshState | This interface describes the API for the general mesh object |
| iGenericRenderStep | A generic render step |
| iGenMeshAnimationControl | Implementing this class allows the creation of classes that control animation of vertex, texel, normal, and color data right before it is being used |
| iGenMeshAnimationControl1_4 | Enhanced Update() for genmesh animation plugins |
| iGenMeshAnimationControlFactory | This class is a factory for creating animation controls |
| iGenMeshAnimationControlState | This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin |
| iGenMeshAnimationControlType | This class is the animation control type |
| iGenMeshSkeletonControlState | This interface describes the API for setting up the skeleton animation control as implemented by the 'gmeshskelanim' plugin |
| iGradient | A simple color gradient |
| iGradientShades | An array of gradient shades |
| iGraphics2D | This is the interface for 2D renderer |
| iGraphics3D | This is the standard 3D graphics interface |
| iGraphicsMemory | This is the interface used to access the csGraphicsMemory plugin |
| iHalo | IHalo: used to render halos (aka "light globes") |
| iHazeFactoryState | This interface describes the API for the sprite factory mesh object |
| iHazeHull | A mesh specially meant for use by the haze |
| iHazeHullBox | A predefined hull |
| iHazeHullCone | A predefined hull |
| iHazeHullCreation | This interface is implemented by the haze factory in order to be able to create the predefined haze hulls |
| iHazeState | This interface describes the API for the sprite factory mesh object |
| iImage | The iImage interface is used to work with image objects |
| iImageFileLoader | An image file loader |
| iImageIO | The iImageIO interface is used to save and load graphic files |
| iImposter | IImposter defines the interface a mesh (or other) class must implement to be used as imposter mesh by the engine |
| iInputBinder | SCF interface for csInputBinder, used to bind input events (keypress, button press, mouse move, etc |
| iInstancingFactoryState | This interface describes the API for the instancing mesh factory |
| iInstancingMeshCommonState | The common interface between instancing meshes and factories |
| iInstancingMeshState | This interface describes the API for the instancing mesh object |
| iJob | A unit of work passed to iJobQueue |
| iJobQueue | Interface to simple job management |
| iJoint | This is the interface for a joint |
| iJoystickDriver | Generic Joystick driver |
| iKDTreeObjectDescriptor | If you implement this interface then you can give that to the KDtree |
| iKDTreeUserData | The data type for user data to be attached to the KDTree |
| iKeyboardDriver | Generic Keyboard Driver |
| iKeyComposer | Keyboard input handler |
| iKeyValuePair | A Key Value pair |
| iKitchenSink | Interface to interact with a kitchen sink |
| iLibraryReference | This interface represents a reference to a library file |
| iLight | The iLight interface is the SCF interface for the csLight class |
| iLightCallback | Set a callback which is called when this light color is changed |
| iLightingInfo | This interface is implemented by mesh objects that have some kind of lighting system |
| iLightingProcessData | The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process |
| iLightingProcessInfo | The iLightingProcessInfo interface holds information for the lighting system |
| iLightIterator | Iterator to iterate over all static lights in the engine |
| iLightIterRenderStep | |
| iLightList | This structure represents a list of lights |
| iLightManager | An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine |
| iLightningFactoryState | |
| iLightRenderStep | |
| iLightSectorInfluence | A light-sector influence (LSI) |
| iLightVisibleCallback | A callback that is fired whenever a light is visible |
| iLoader | This interface represents the map loader |
| iLoaderContext | This interface gives the context for the loader |
| iLoaderPlugin | This is a plugin for the loader based on document tree |
| iLODControl | The iLODControl interface represents an object that has controllable LOD features |
| CS::ImageAutoConvert | Small wrapper class to automatically convert an image into a different storage format, if needed |
| iMapNode | A node |
| iMaterial | This class represents a material as seen from the engine view |
| iMaterialEngine | This interface represents the engine part of the material definition |
| iMaterialList | This class represents a list of materials |
| iMaterialWrapper | A material wrapper is an engine-level object that wraps around an actual material (iMaterial) |
| iMemoryTracker | This interface is used with CS_MEMORY_TRACKER |
| iMeshDrawCallback | Set a callback which is called just before the object is drawn |
| iMeshFactoryList | A list of mesh factories |
| iMeshFactoryWrapper | A mesh factory wrapper is an engine-level object that wraps around a mesh object factory (iMeshObjectFactory) |
| iMeshGenerator | IMeshGenerator defines the interface for a mesh generator |
| iMeshGeneratorGeometry | This interface defines one piece of geometry for the mesh generator |
| iMeshList | A list of meshes |
| iMeshObject | This is a general mesh object that the engine can interact with |
| iMeshObjectDrawCallback | Set a callback which is called just before the object is drawn |
| iMeshObjectFactory | This object is a factory which can generate mesh objects of a certain type |
| iMeshObjectType | This plugin describes a specific type of mesh objects |
| iMeshWrapper | A mesh wrapper is an engine-level object that wraps around an actual mesh object (iMeshObject) |
| iMeshWrapperIterator | This is an iterator mesh wrappers |
| iMissingLoaderData | This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector |
| iModelLoader | Some loader plugins implement this as an easier way to load a factory from code |
| iMouseDriver | Generic Mouse Driver |
| iMovable | This interface represents the position and orientation of an object relative to its parent (this is the transformation between local object space of the model and world space (i.e |
| iMovableListener | Implement this class if you're interested in hearing about movable changes |
| iMovieRecorder | Using this interface you can communicate with the MovieRecorder plugin |
| CS::Utility::ImportKit | Crystal Space Import Kit |
| CS::Utility::ImportKit::ImportKit::Container | Contains multiple models |
| CS::Utility::ImportKit::ImportKit::Container::ImportKit::Container::Material | A material for a mesh |
| CS::Utility::ImportKit::ImportKit::Container::ImportKit::Container::Model | A model |
| CS::Utility::ImportKit::ImportKit::Container::ImportKit::Container::Model::ImportKit::Container::Model::Mesh | Model mesh, contains actual geometry |
| iNativeWindow | This interface represents a native window |
| iNativeWindowManager | This interface represents the native window manager system |
| iNovaHalo | This is a halo which resembles a nova |
| CS::Utility::InternalRefCount | This class is used to hold a reference count seperate to the normal one |
| CS::PluginCommon::SoftShader::InterpolateEdgePersp | Interpolator for a polygon edge |
| CS::PluginCommon::SoftShader::InterpolateEdgePersp::InterpolateEdgePersp::PerFloat | A single interpolated buffer value |
| CS::PluginCommon::SoftShader::InterpolateScanlinePersp< maxFloats > | Interpolator over a scanline |
| CS::PluginCommon::SoftShader::InterpolateScanlinePerspCommon | Interpolator over a scanline, common code |
| iNullFactoryState | This interface describes the API for the null mesh object factory |
| iNullMeshState | This interface describes the API for the null mesh object |
| iObject | This interface is an SCF interface for encapsulating csObject |
| iObjectIterator | This is an iterator for child objects of a csObject |
| iObjectModel | This interface represents data related to some geometry in object space |
| iObjectModelListener | Implement this class if you're interested in hearing about when the object model changes |
| iObjectNameChangeListener | A callback that you can implement to get notified of name changes in an iObject |
| iObjectRegistry | This interface serves as a registry of other objects |
| iObjectRegistryIterator | Use an instance of this class to iterate over objects in the object registry |
| iObjectWatcher | This is a generic object watcher |
| iObjectWatcherListener | Implement this class if you're interested in hearing about object watcher events |
| iODEAMotorJoint | ODE AMotor joint |
| iODEBallJoint | ODE ball and socket joint (contrainted translation and free rotation) |
| iODEDynamicState | This class exposes parameters specific to odedynam as an implementation of iDynamics |
| iODEDynamicSystemState | This class exposes parameters specific to odedynam as an implementation of iDynamics |
| iODEFrameUpdateCallback | This class can be passed in as a callback during the physics update it is only called if FrameRate is enabled |
| iODEGeneralJointState | General joint state |
| iODEHinge2Joint | ODE hinge 2 joint |
| iODEHingeJoint | ODE hinge joint (contrainted translation and 1 free rotation axis) |
| iODEJointState | General joint state |
| iODEUniversalJoint | A universal joint is like a ball and socket joint that constrains an extra degree of rotational freedom |
| iOffscreenCanvasCallback | When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (FinishDraw() called) or a palette entry is modified |
| iOpenGLDriverDatabase | Interface to read custom GL driver databases |
| iOpenGLInterface | A common interface to be implemented by the platform specific opengl canvases |
| iOSXAssistant | This is an interface for an object which provides assistance to MacOS/X-specific canvases and Objective-C bridging code for application run-loop support |
| iPagingFormerState | IPagingFormerState exposes implementation specific methods for the PagingTerraformer plugin |
| iParameterESM | This interface is a parameter resolver |
| iParticle | A iParticle can be used in particle Systems |
| iParticleBuiltinEffectorFactory | Factory for builtin effectors |
| iParticleBuiltinEffectorForce | Simple force/acceleration applied to particles |
| iParticleBuiltinEffectorLinColor | Simple linear interpolation of particle color based on particle lifetime |
| iParticleBuiltinEffectorLinear | Linear interpolation of various parameters based on particle lifetime |
| iParticleBuiltinEffectorVelocityField | Velocity field effector |
| iParticleBuiltinEmitterFactory | Factory for builtin emitter-types |
| iParticleEffector | Base interface for particle effector |
| iParticleEmitter | A particle emitter |
| iParticleState | This interface describes the API for the particle mesh object |
| iParticleSystem | Properties for particle system object |
| iParticleSystemBase | Base properties for particle system |
| iParticleSystemFactory | Properties for particle system factory |
| iPath | A path in 3D |
| iPen | A pen is used to draw vector shapes |
| iPluginConfig | Interface to a configurator object |
| iPluginIterator | An iterator to iterate over all plugins in the plugin manager |
| iPluginManager | This is the plugin manager |
| iPluginReference | This interface represents a reference to a plugin |
| iPolygonHandle | This is an interface that can be used to represent a polygon in situations where a SCF object is required |
| iPortal | This is the interface to the Portal objects |
| iPortalCallback | When a sector is missing this callback will be called |
| iPortalContainer | A container for portals |
| iProcTexCallback | A callback for when a iTextureWrapper is used |
| iProcTexture | Interface to a texture factory |
| iProfiler | Interface to profiler |
| iProfilerFactory | Interface to profile factory |
| iProgressMeter | This is a general interface for a progress meter |
| iProtoFactoryState | The proto mesh is a demonstration or tutorial mesh |
| iProtoMeshState | This interface describes the API for the proto mesh object |
| iRefTracker | The reference tracker interface |
| iRegion | A region |
| iRegionList | A list of region objects |
| iRenderBuffer | This is a general buffer |
| iRenderBufferAccessor | Interface for renderbuffer accessor |
| iRenderBufferCallback | Callback function used upon destruction of render buffer |
| iRenderBufferPersistence | Render buffer persistence information |
| iRendererLightmap | A lightmap registered with a renderer |
| iRenderLoop | Render loop |
| iRenderLoopManager | Render loop manager |
| iRenderStep | |
| iRenderStepContainer | Container for render steps |
| iRenderStepFactory | Interface to a render step factory |
| iRenderStepType | Render step type |
| iRenderView | This interface represents all information needed to render some object in a current draw context |
| iReporter | This is the interface for the error/message reporter plugin |
| iReporterIterator | An iterator to iterate over all messages in the reporter |
| iReporterListener | Implement this interface if you're interested in hearing about new messages on the reporter |
| iRigidBody | This is the interface for a rigid body |
| iSaver | This interface is used to serialize the engine contents |
| iSaverFile | This interface represents a CS file to save to |
| iSaverPlugin | This is a plugin to save with |
| CS::PluginCommon::SoftShader::iScanlineRenderer | Software renderer scanline renderer |
| CS::PluginCommon::SoftShader::iScanlineRenderer::iScanlineRenderer::RenderInfoMesh | Information for setting up rendering a mesh, filled by the scanline renderer |
| CS::PluginCommon::SoftShader::iScanlineRenderer::iScanlineRenderer::RenderInfoTriangle | Information for setting up rendering a triangle, filled by the scanline renderer |
| iSceneNode | This interface represents a node in the scene graph |
| iSceneNodeArray | An array of scene node interfaces |
| iSCF | ISCF is the interface that allows using SCF functions from shared classes |
| iScript | This provides the interface to a scripting language interpreter |
| iScriptObject | This provides the interface to an object in an object-oriented scripting language |
| iScriptValue | This provides the interface to a value stored in the scripting language's native format, be it a numeric or string value or a reference to an object |
| iSector | The iSector interface is used to work with "sectors" |
| iSectorCallback | Set a callback which is called when this sector is traversed |
| iSectorIterator | An iterator to iterate over sectors |
| iSectorList | A list of sectors |
| iSectorMeshCallback | Set a callback which is called when a mesh is added or removed from this sector |
| iSelfDestruct | An object implementing this interface can remove itself from its 'natural parent' |
| iSequence | A sequence of operations tagged with relative time information |
| iSequenceCondition | A sequence condition |
| iSequenceManager | The sequence manager |
| iSequenceOperation | A sequence operation |
| iSequenceTimedOperation | A timed operation for the engine sequence manager |
| iSequenceTrigger | A sequence trigger |
| iSequenceWrapper | A sequence wrapper |
| iShader | Specific shader |
| iShaderCompiler | Compiler of shaders |
| iShaderDestinationResolver | Interface to allow resolution of friendly destination names |
| iShaderManager | A manager for all shaders |
| iShaderPriorityList | A list of priorities as returned by iShaderCompiler->GetPriorities() |
| iShaderProgram | A helper for shaders that which to use the general plugins |
| iShaderProgramPlugin | Plugins which provide iShaderProgram should implement this as a factory for iShaderProgram |
| iShaderVariableAccessor | Interface to an accessorcallback for shadervariables |
| iShaderVariableContext | This is a baseclass for all interfaces which provides shadervariables both dynamically and static |
| iShadowBlock | A block of shadows represent the shadows that are casted by one iShadowCaster object |
| iShadowBlockList | This is a list of shadow blocks |
| iShadowCaster | An object that can cast shadows |
| iShadowIterator | A shadow iterator allows someone to iterate over all shadows in a iShadowBlock or iShadowBlockList |
| iShadowReceiver | An object that is interested in getting shadow information |
| iSharedVariable | ISharedVariable implements a refcounted value which can be shared across many objects and updated efficiently |
| iSharedVariableList | A list of shared variables |
| iSharedVariableListener | A listener so that you can get notified when a variable is changed |
| iSimpleFormerState | ISimpleFormerState exposes implementation specific methods for the SimpleTerraformer plugin |
| iSkeleton | The skeleton interface provides needed functionality of a skeleton animation |
| iSkeleton2 | A skeleton instance is a specific copy of a skeleton with base pose and topology defined by the factory but current state internally defined |
| iSkeletonAnimation | This interface provides animation of a skeleton |
| iSkeletonAnimation2 | Factory for skeletal animations |
| iSkeletonAnimationCallback | This is a callback function of an animation |
| iSkeletonAnimationInstance | This interface provides played animation instance of a skeleton |
| iSkeletonAnimationKeyFrame | The script key frame contains all bones that will be transformed in a specific time of a skeleton script |
| iSkeletonAnimationNode2 | Animation node |
| iSkeletonAnimationNodeFactory2 | Factory for animation node |
| iSkeletonAnimCallback2 | A callback that is called when an animation or animation tree have finished playing |
| iSkeletonAnimNode2 | Base type for nodes in the hierarchical blending tree for skeletal animation system |
| iSkeletonAnimNodeFactory2 | Base type for nodes in the hierarchical blending tree factory |
| iSkeletonAnimPacket2 | A animation packet instance |
| iSkeletonAnimPacketFactory2 | Defines a factory for a skeletal animation packet |
| iSkeletonBlendNode2 | An animation node that blends together the sub-nodes based on their weights |
| iSkeletonBlendNodeFactory2 | Factory for blend node |
| iSkeletonBone | The skeleton bone class |
| iSkeletonBoneFactory | The skeleton bone factory is class that is used to create skeleton bones of a iSkeleton object |
| iSkeletonBoneUpdateCallback | This callback fires every time when bone changes it's transform |
| iSkeletonFactory | The skeleton factory is class that is used to create skeleton objects in the scene |
| iSkeletonFactory2 | A skeleton factory is an object defining the base pose and topology from which skeleton instances can be created |
| iSkeletonFSMNodeFactory2 | Factory for FSM animation node |
| iSkeletonGraveyard | ISkeletonGraveyard is the interface that cares for all skeleton factories |
| iSkeletonManager2 | Skeletal system base object, representing the entire skeletal and skeletal animation system |
| iSkeletonPriorityNode2 | An animation node that blends together the sub-nodes based on their priority |
| iSkeletonPriorityNodeFactory2 | Factory for priority blend node |
| iSkeletonRandomNode2 | An animation node that selects random sub-nodes |
| iSkeletonRandomNodeFactory2 | Factory for randomized sub-node blending node |
| iSkeletonSocket | The skeleton socket object wraps a relative transform of a bone |
| iSkeletonSocketFactory | The skeleton socket factory is class that is used to create skeleton sockets of a iSkeleton object |
| iSkeletonUpdateCallback | This is a callback function of a skeleton |
| CS::Meta::IsLog2< R > | Meta-programming IsLog2 function |
| iSndSysData | The sound data is an interface to the container object controlling raw sound data |
| iSndSysEventRecorder | An interface designed for the debugging needs of the sound system |
| iSndSysListener | The sound listener is a unique object created by the sound renderer |
| iSndSysListenerDoppler | Extension to the iSndSysListener interface, allowing Doppler shift effects |
| iSndSysLoader | The sound loader is used to load sound files given a raw input data stream |
| iSndSysManager | This is the sound manager for Crystal Space |
| iSndSysRenderer | The sound renderer is the core interface for the sound system |
| iSndSysRendererCallback | Sound System renderer interface for callback notification |
| iSndSysRendererOpenAL | OpenAL renderer specific interface extensions |
| iSndSysRendererSoftware | Software renderer specific interface extensions |
| iSndSysSoftwareDriver | This is the interface for the low-level, system-dependent sound driver that is used by the software sound renderer |
| iSndSysSoftwareFilter3D | A sound filter is an interface to an object that modifies sequences of sound samples |
| iSndSysSoftwareOutputFilter | Temporary filter interface definition |
| iSndSysSource | A sound source is the origin of a sound in Crystal Space |
| iSndSysSource3D | Extension to the iSndSysSource interface, allowing sources to be positioned in space |
| iSndSysSource3DDirectional | Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources |
| iSndSysSource3DDirectionalSimple | Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources |
| iSndSysSource3DDoppler | Extension to the iSndSysSource3D interface, allowing Doppler shift effects |
| iSndSysSourceOpenAL | Interface for OpenAL sound sources |
| iSndSysSourceSoftware | Sound source extensions for the software renderer |
| iSndSysSourceSoftware3D | |
| iSndSysStream | The primary interface for a sound stream used by the audio system |
| iSndSysStreamCallback | Sound System stream interface for callback notification |
| iSndSysWrapper | A wrapper/holder for a loaded sound |
| CS::PluginCommon::SoftShader::iSoftShaderRenderInterface | Interface specific to the software renderer to allow shaders to communicate with it |
| iSprite2DFactoryState | This interface describes the API for the sprite factory mesh object |
| iSprite2DState | This interface describes the API for the sprite factory mesh object |
| iSprite2DUVAnimation | The animation works by having all frames of an animation sequence in a texture at different (u,v) locations, hence the name |
| iSprite2DUVAnimationFrame | This is a single frame in a UV animation |
| iSprite3DFactoryState | This interface describes the API for the 3D sprite factory mesh object |
| iSprite3DState | This interface describes the API for the 3D sprite mesh object |
| iSpriteAction | An action frameset for 3D sprite animation |
| iSpriteCal3DFactoryState | This interface describes the API for the 3D sprite factory mesh object |
| iSpriteCal3DSocket | A socket for specifying where sprites can plug into other sprites |
| iSpriteCal3DState | This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits |
| iSpriteFrame | A frame for 3D sprite animation |
| iSpriteSocket | A socket for specifying where sprites can plug into other sprites |
| CS::Meta::IsReference< Type > | Check if Type is a reference or simple type |
| CS::Meta::IsSame< Type1, Type2 > | Check if two types are the same |
| iStandardReporterListener | Interface to control the settings of the reporter listener plugin |
| iStreamDataCallback | This callback will be fired when the data is ready |
| iStreamSource | This interface represents a stream source |
| iString | This is a SCF-compatible interface for csString |
| iStringArray | This is an SCF-compatible interface for csStringArray |
| iStringSet | The string set is a collection of unique strings |
| iSuperLightmap | A super light map |
| iSyntaxService | This component provides services for other loaders to easily parse properties of standard CS world syntax |
| iSystemOpenManager | Manager for system open events |
| iTerraFormer | TerraFormer objects are used to retrieve terrain data |
| iTerrainCell | Terrain cell class |
| iTerrainCellCollisionProperties | This is a base class for per-cell collider-specific properties |
| iTerrainCellFeederProperties | This is a base class for per-cell feeder-specific properties |
| iTerrainCellHeightDataCallback | Callbacks for cell height data modifications |
| iTerrainCellLoadCallback | Callbacks for cell load/unload events |
| iTerrainCellRenderProperties | This is a base class for per-cell renderer-specific properties |
| iTerrainCollider | Provides an interface for custom collision |
| iTerrainCollisionPairArray | Class for an array of csCollisionPair. Used for communication with plugins |
| iTerrainDataFeeder | Provides an interface for reading cell data |
| iTerrainFactory | Provides an interface for creating terrain system |
| iTerrainFactoryCell | Factory representation of a cell |
| iTerrainFactoryState | Allows the setting of a set of generic terrain parameters outside any specific algorithm |
| iTerrainObjectState | This will override the settings for material in the parent |
| iTerrainRenderer | Provides an interface for custom rendering |
| iTerrainSystem | This class represents the terrain object as a set of cells |
| iTerrainVector3Array | Class for an array of csVector3. Used for communication with plugins |
| iTerraSampler | TerraSampler objects are used for the actual queries of terrain data Sampler regions are requested from the iTerraFormer plugin, and sampled for data via the Sample methods |
| iTextureCallback | A callback for when a iTextureWrapper is used |
| iTextureFactory | Interface to a texture factory |
| iTextureHandle | A texture handle as returned by iTextureManager |
| iTextureList | This class represents a list of texture wrappers |
| iTextureLoaderContext | Interface passed to a texture loader, holding some common texture properties |
| iTextureManager | This is the standard texture manager interface |
| iTextureType | Texture type |
| iTextureWrapper | A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle) |
| iThingEnvironment | This interface is implemented by the iObjectType for things |
| iThingFactoryState | This is the state interface to access the internals of a thing mesh factory |
| iThingState | This is the state interface to access the internals of a thing mesh object |
| iTimerEvent | A timer event |
| iTranslator | Translator interface |
| iTriangleMesh | This interface reprents a mesh of triangles |
| iTriangleMeshIterator | Iterator to iterate over all data mesh ID's in an object model |
| iUserRenderBufferIterator | Interface to iterate over all buffers stored in a csUserRenderBufferManager |
| iVerbosityManager | Helper interface which applications and plugins can use to determine whether they should be verbose |
| iVertexLightCalculator | Interface to calculate lighting for a number of vertices |
| iVFS | The Virtual Filesystem Class is intended to be the only way for Crystal Space engine to access the files |
| iView | Encapsulates the top-level Crystal Space renderer interface |
| iVirtualClock | A virtual game clock |
| iVisibilityCuller | This interface represents a visibility culling system |
| iVisibilityCullerListener | Implement this interface when you want to get notified about visible objects detected by the visibility cullers |
| iVisibilityObject | An object that wants to know if it is visible or not for some visibility culler needs to implement this interface |
| iVisibilityObjectIterator | Iterator to iterate over some visibility objects |
| iWin32Assistant | This interface describes actions specific to the Windows platform |
| iWin32Canvas | This interface provides some extra functionality for Win32 canvases |
| iWxWindow | Interface to communicate with with a wxWidgets-based canvas |
| iXWindow | Document me! @@ |
| CS::Memory::LocalBufferAllocator< T, N, ExcessAllocator, SingleAllocation > | An allocator with a small local buffer |
| CS::Meta::Log2< R > | Helper for log2 computation |
| CS::Math::Matrix4 | A 4x4 matrix |
| CS::MeasureTime | Simple helper class to measure execution time of a block |
| CS::Threading::MutexImpl< BaseMutex > | General mutex class |
| CS::DocSystem::NodeAttributeCompare | Node comparator |
| CS::DocSystem::NodeAttributeRegexpTest | Check if a regular expression matches(case-insensitive) with the value of the given attribute |
| CS::DocSystem::NodeAttributeValueTest | Compare (case-sensitive) node attribute to given |
| CS::DocSystem::NodeNameCompare | Node comparator |
| CS::DocSystem::NodeValueTest | Compare (case-sensitive) node value to given |
| CS::Implementation::NonCopyable_ | Base-class which ensures that derived classes are not copy-constructible or assignable |
| CS::Meta::Implementation::NoType | Boolean false type |
| CS::NumberedFilenameHelper | Helper to deal with numbered filename |
| CS::Math::Ode45 | Embedded Runge-Kutta 4/5th order ODE solver for non-stiff ODEs |
| CS::Threading::OptionalMutex< _Lock > | Helper that is a (non-recursive) mutex if _Lock is true or does nothing if _Lock is false |
| CS::Graphics::OverlayShaderVariableContextImpl | IShaderVariableContext implementation that overlays (or merges) it's variables over the variables of a given parent context |
| CS::SndSys::PCMSampleConverter | A PCMSampleConverter object converts PCM data from one format to another |
| CS::Geometry::Primitive | Superclass for all primitives |
| CS::Geometry::Primitives | A primitive mesh generator |
| CS::Utility::PriorityQueue< T, Container, Comparator > | An implementation of a priority queue |
| CS::Utility::ResourceCache::PurgeConditionAfterTime< TimeType > | Purge condition: a resource is purged after a certain time has passed |
| CS::SndSys::Queue< T > | A threadsafe, pointer-passing queue (First-In First-Out) implementation for the sound system |
| CS::SndSys::QueueIterator< T > | A simple iterator over the elements of a queue |
| CS::RenderBufferPersistent | Render buffer wrapper with additional persistence information |
| CS::Graphics::RenderMesh | Mesh data as returned by mesh plugins |
| CS::Graphics::RenderMeshIndexRange | Start and end for a range of indices to render |
| CS::Graphics::RenderMeshModes | Mesh render mode information |
| CS::RenderViewClipper | Helper to clip in the context of a render view |
| CS::Utility::ResourceCache::ReuseConditionAfterTime< TimeType > | Reuse condition: a resource is reused after a certain time has passed |
| CS::Utility::ResourceCache::ReuseConditionFlagged | Reuse condition: a resource is reused after being flagged as such |
| CS::Threading::Runnable | Abstract base class for objects to be run in threads |
| CS::PluginCommon::SoftShader::ScanlineComp | Undivided buffer values |
| CS::PluginCommon::SoftShader::ScanlineCompDivZ | Buffer values div Z |
| scfArray< IF, Backend > | Implementation for iArrayReadOnly<>-, iArrayChangeElements<>- and iArrayChangeAll<>-derived interfaces, backed by a per-instance array |
| scfArrayWrap< IF, Backend > | Implementation for iArrayReadOnly<>-, iArrayChangeElements<>- and iArrayChangeAll<>-derived interfaces, backed by a reference to another array |
| scfArrayWrapConst< IF, Backend > | Implementation for iArrayReadOnly<>-derived interfaces, backed by a reference to another array |
| scfFakeInterface< If > | Fugly helper to resolve some bad situations |
| scfImplementation< Class > | Baseclass for the SCF implementation templates |
| scfImplementationHelper | Various helpers for scfImplementation |
| scfImplementationPooled< Super, Allocator, Locked > | Derive an SCF implementation from this class to have it pooled |
| scfInterfaceMetadata | Metadata about a single interface implemented within a class |
| scfInterfaceMetadataList | A chain list of metadata for interfaces implemented within a class |
| scfInterfaceTraits< Interface > | Interface information query class |
| scfString | This is a thin SCF wrapper around csString |
| scfStringArray | This class is a thin wrapper around csStringArray with SCF capability |
| CS::Utility::ScopedDelete< T > | Helper class to delete a pointer when exiting a scope |
| CS::Threading::ScopedLock< T > | This is a utility class for locking a Mutex |
| CS::Graphics::ShaderVariableContextImpl | Simple implementation for iShaderVariableContext |
| CS::ShaderVarName | Helper class to obtain an ID for a shader variable |
| CS::Lighting::SimpleStaticLighter | The functions in this class all provide a simple way to initialize the "static color" of a mesh (usually genmesh) to provide a way to do simple static 'lighting' |
| CS::SndSys::SndSysBasicStream::SndSysBasicStream::StreamNotificationEvent | Structure containing the data for each notification event |
| CS::Utility::ResourceCache::SortingNone | Resource sorting that does not sort |
| CS::SndSys::SoundCyclicBuffer | An implementation of a cyclic buffer oriented for sound functionality |
| CS::Geometry::Sphere | A sphere |
| CS::StructuredTextureFormat | Structured representation of a texture format |
| CS::SubRectangles | A class managing allocations of sub-rectangles |
| CS::SubRectangles::SubRectangles::SubRect | Sub-rectangle |
| CS::SubRectanglesCompact | A variation of SubRectangles that tries to place rectangles in a rectangular fashion |
| CS::Geometry::TableTextureMapper | Table texture mapper |
| CS::Geometry::TesselatedBox | A Tesselated box |
| CS::Geometry::TesselatedQuad | A tesselated quad |
| CS::TextureFormatStrings | Texture format string parser routines |
| CS::Geometry::TextureMapper | Class for controlling texture mapping on the generated meshes |
| CS::Threading::Thread | Object representing a separate execution thread |
| CS::Threading::ThreadGroup | A group of threads handled as one unit |
| CS::TriangleIndicesStream< T > | Helper class to extract triangles from an index buffer |
| CS::TriangleIndicesStreamRandom< T > | Extracts triangles like TriangleIndicesStream, but also provides random access to individual triangles and can be resetted |
| CS::TriangleT< T > | A templated triangle |
| CS::Geometry::Triangulate3D | Functions |
| CS::Meta::TypeOfSize< Size > | Get a unsigned integer type with a given number of bytes of storage |
| CS::Meta::TypeWithAlignment< Alignment > | Get type with specified alignment |
| CS::UberScreenshotMaker | Helper to create "überscreenshots", screenshots with a resolution larger than the current framebuffer resolution |
| CS::Utility::WeakReferenced | This is a class which provides basic weak reference-counting semantics |
| CS::Meta::Implementation::Wrap< T > | Simple dummy-wrapper |
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
