csMeshObject Member List
This is the complete list of members for csMeshObject, including all inherited members.| boundingbox | csMeshObject | [protected] |
| BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder) | csMeshObject | [inline, virtual] |
| Clone() | csMeshObject | [inline, virtual] |
| csMeshObject(iEngine *engine) | csMeshObject | |
| Engine | csMeshObject | [protected] |
| flags | csMeshObject | [protected] |
| GetColor(csColor &color) const | csMeshObject | [virtual] |
| GetFactory() const =0 | csMeshObject | [pure virtual] |
| GetFlags() | csMeshObject | [inline, virtual] |
| GetMaterialWrapper() const | csMeshObject | [virtual] |
| GetMeshWrapper() const | csMeshObject | [virtual] |
| GetMixMode() const | csMeshObject | [inline, virtual] |
| GetObjectBoundingBox() | csMeshObject | [virtual] |
| GetObjectModel() | csMeshObject | [inline, virtual] |
| GetRadius(float &radius, csVector3 ¢er) | csMeshObject | [virtual] |
| GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32) | csMeshObject | [inline, virtual] |
| GetTerraFormerColldet() | csMeshObject | [inline, virtual] |
| GetVisibleCallback() const | csMeshObject | [virtual] |
| HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | [virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
| LogParent | csMeshObject | [protected] |
| NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame) | csMeshObject | [virtual] |
| PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
| SetColor(const csColor &color) | csMeshObject | [virtual] |
| SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
| SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | [virtual] |
| SetMixMode(uint) | csMeshObject | [inline, virtual] |
| SetObjectBoundingBox(const csBox3 &bbox) | csMeshObject | [virtual] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
| SupportsHardTransform() const | csMeshObject | [virtual] |
| VisCallback | csMeshObject | [protected] |
| WantToDie() | csMeshObject | [protected] |
| ~csMeshObject() | csMeshObject | [virtual] |
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