iTextureList Struct Reference
[Textures & Materials]
This class represents a list of texture wrappers.
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#include <iengine/texture.h>
Inheritance diagram for iTextureList:

Public Member Functions | |
| virtual int | Add (iTextureWrapper *obj)=0 |
| Add a texture. | |
| virtual int | Find (iTextureWrapper *obj) const =0 |
| Find a texture and return its index. | |
| virtual iTextureWrapper * | FindByName (const char *Name) const =0 |
| Find a texture by name. | |
| virtual iTextureWrapper * | Get (int n) const =0 |
| Return a texture by index. | |
| virtual int | GetCount () const =0 |
| Return the number of textures in this list. | |
| virtual iTextureWrapper * | NewTexture (iTextureHandle *ith)=0 |
| Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed. | |
| virtual iTextureWrapper * | NewTexture (iImage *image)=0 |
| Create a new texture. | |
| virtual bool | Remove (int n)=0 |
| Remove the nth texture. | |
| virtual bool | Remove (iTextureWrapper *obj)=0 |
| Remove a texture. | |
| virtual void | RemoveAll ()=0 |
| Remove all textures. | |
Detailed Description
This class represents a list of texture wrappers.Main ways to get pointers to this interface:
Definition at line 176 of file texture.h.
Member Function Documentation
| virtual int iTextureList::Add | ( | iTextureWrapper * | obj | ) | [pure virtual] |
Add a texture.
| virtual int iTextureList::Find | ( | iTextureWrapper * | obj | ) | const [pure virtual] |
Find a texture and return its index.
| virtual iTextureWrapper* iTextureList::FindByName | ( | const char * | Name | ) | const [pure virtual] |
Find a texture by name.
| virtual iTextureWrapper* iTextureList::Get | ( | int | n | ) | const [pure virtual] |
Return a texture by index.
| virtual int iTextureList::GetCount | ( | ) | const [pure virtual] |
Return the number of textures in this list.
| virtual iTextureWrapper* iTextureList::NewTexture | ( | iTextureHandle * | ith | ) | [pure virtual] |
Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed.
| virtual iTextureWrapper* iTextureList::NewTexture | ( | iImage * | image | ) | [pure virtual] |
Create a new texture.
| virtual bool iTextureList::Remove | ( | int | n | ) | [pure virtual] |
Remove the nth texture.
| virtual bool iTextureList::Remove | ( | iTextureWrapper * | obj | ) | [pure virtual] |
Remove a texture.
| virtual void iTextureList::RemoveAll | ( | ) | [pure virtual] |
Remove all textures.
The documentation for this struct was generated from the following file:
- iengine/texture.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
