iLightingProcessData Struct Reference
[Lighting]
The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process.
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#include <iengine/light.h>
Inheritance diagram for iLightingProcessData:

Public Member Functions | |
| virtual void | FinalizeLighting ()=0 |
| Finalize lighting. | |
Detailed Description
The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process.Definition at line 470 of file light.h.
Member Function Documentation
| virtual void iLightingProcessData::FinalizeLighting | ( | ) | [pure virtual] |
Finalize lighting.
This function is called by the lighting routines after performing CheckFrustum().
The documentation for this struct was generated from the following file:
- iengine/light.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
