iShaderProgram Struct Reference
[Common Plugin Classes]
A helper for shaders that which to use the general plugins.
More...
#include <csplugincommon/shader/shaderplugin.h>
Inheritance diagram for iShaderProgram:

Public Member Functions | |
| virtual void | Activate ()=0 |
| Sets this program to be the one used when rendering. | |
| virtual bool | Compile ()=0 |
| Compile a program. | |
| virtual void | Deactivate ()=0 |
| Deactivate program so that it's not used in next rendering. | |
| virtual bool | Load (iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 |
| Loads from raw text. | |
| virtual bool | Load (iShaderDestinationResolver *resolve, iDocumentNode *node)=0 |
| Loads from a document-node. | |
| virtual void | ResetState ()=0 |
| Reset states to original. | |
| virtual void | SetupState (const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const iShaderVarStack *stacks)=0 |
| Setup states needed for proper operation of the shaderprogram. | |
Detailed Description
A helper for shaders that which to use the general plugins.This is the main program plugin interface
Definition at line 66 of file shaderplugin.h.
Member Function Documentation
| virtual void iShaderProgram::Activate | ( | ) | [pure virtual] |
Sets this program to be the one used when rendering.
| virtual bool iShaderProgram::Compile | ( | ) | [pure virtual] |
Compile a program.
| virtual void iShaderProgram::Deactivate | ( | ) | [pure virtual] |
Deactivate program so that it's not used in next rendering.
| virtual bool iShaderProgram::Load | ( | iShaderDestinationResolver * | resolve, | |
| const char * | program, | |||
| csArray< csShaderVarMapping > & | mappings | |||
| ) | [pure virtual] |
Loads from raw text.
| virtual bool iShaderProgram::Load | ( | iShaderDestinationResolver * | resolve, | |
| iDocumentNode * | node | |||
| ) | [pure virtual] |
Loads from a document-node.
| virtual void iShaderProgram::ResetState | ( | ) | [pure virtual] |
Reset states to original.
| virtual void iShaderProgram::SetupState | ( | const CS::Graphics::RenderMesh * | mesh, | |
| CS::Graphics::RenderMeshModes & | modes, | |||
| const iShaderVarStack * | stacks | |||
| ) | [pure virtual] |
Setup states needed for proper operation of the shaderprogram.
The documentation for this struct was generated from the following file:
- csplugincommon/shader/shaderplugin.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
