iSkeletonAnimationNodeFactory2 Struct Reference
[Mesh plugins]
Factory for animation node.
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#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonAnimationNodeFactory2:

Public Member Functions | |
| virtual iSkeletonAnimation2 * | GetAnimation () const =0 |
| Get the animation containing the raw data. | |
| virtual bool | GetAutomaticReset () const =0 |
| Get if animation should automatically reset when stopped and start playing from the beginning. | |
| virtual bool | GetAutomaticStop () const =0 |
| Get if animation should automatically stop when finishing. | |
| virtual float | GetPlaybackSpeed () const =0 |
| Get the playback speed. | |
| virtual bool | IsCyclic () const =0 |
| Get if animation is cyclic. | |
| virtual void | SetAnimation (iSkeletonAnimation2 *animation)=0 |
| Set the animation containing the raw data to base this node of. | |
| virtual void | SetAutomaticReset (bool reset)=0 |
| Set if animation should automatically reset when stopped and start playing from the beginning. | |
| virtual void | SetAutomaticStop (bool enabed)=0 |
| Set if animation should automatically stop when finishing. | |
| virtual void | SetCyclic (bool cyclic)=0 |
| Set animation to be playing cyclically (repeating until stopped). | |
| virtual void | SetPlaybackSpeed (float speed)=0 |
| Set the playback speed. | |
Detailed Description
Factory for animation node.Definition at line 425 of file skeleton2anim.h.
Member Function Documentation
| virtual iSkeletonAnimation2* iSkeletonAnimationNodeFactory2::GetAnimation | ( | ) | const [pure virtual] |
Get the animation containing the raw data.
| virtual bool iSkeletonAnimationNodeFactory2::GetAutomaticReset | ( | ) | const [pure virtual] |
Get if animation should automatically reset when stopped and start playing from the beginning.
| virtual bool iSkeletonAnimationNodeFactory2::GetAutomaticStop | ( | ) | const [pure virtual] |
Get if animation should automatically stop when finishing.
| virtual float iSkeletonAnimationNodeFactory2::GetPlaybackSpeed | ( | ) | const [pure virtual] |
Get the playback speed.
| virtual bool iSkeletonAnimationNodeFactory2::IsCyclic | ( | ) | const [pure virtual] |
Get if animation is cyclic.
| virtual void iSkeletonAnimationNodeFactory2::SetAnimation | ( | iSkeletonAnimation2 * | animation | ) | [pure virtual] |
Set the animation containing the raw data to base this node of.
| virtual void iSkeletonAnimationNodeFactory2::SetAutomaticReset | ( | bool | reset | ) | [pure virtual] |
Set if animation should automatically reset when stopped and start playing from the beginning.
| virtual void iSkeletonAnimationNodeFactory2::SetAutomaticStop | ( | bool | enabed | ) | [pure virtual] |
Set if animation should automatically stop when finishing.
| virtual void iSkeletonAnimationNodeFactory2::SetCyclic | ( | bool | cyclic | ) | [pure virtual] |
Set animation to be playing cyclically (repeating until stopped).
| virtual void iSkeletonAnimationNodeFactory2::SetPlaybackSpeed | ( | float | speed | ) | [pure virtual] |
Set the playback speed.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
