iLightSectorInfluence Struct Reference
[Lighting]
A light-sector influence (LSI).
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#include <iengine/lightmgr.h>
Inheritance diagram for iLightSectorInfluence:

Public Member Functions | |
| virtual const csFrustum * | GetFrustum () const =0 |
| Get the frustum (can be infinite too). | |
| virtual iLight * | GetLight () const =0 |
| Get the light. | |
| virtual iSector * | GetSector () const =0 |
| Get the sector. | |
Detailed Description
A light-sector influence (LSI).Every LSI represents the influence a certain light has on a sector.
This interface is used and maintained by:
Definition at line 43 of file lightmgr.h.
Member Function Documentation
| virtual const csFrustum* iLightSectorInfluence::GetFrustum | ( | ) | const [pure virtual] |
Get the frustum (can be infinite too).
| virtual iLight* iLightSectorInfluence::GetLight | ( | ) | const [pure virtual] |
Get the light.
| virtual iSector* iLightSectorInfluence::GetSector | ( | ) | const [pure virtual] |
Get the sector.
The documentation for this struct was generated from the following file:
- iengine/lightmgr.h
Generated for Crystal Space 1.4.0 by doxygen 1.5.8
