Visibility
[Crystal Space 3D Engine]
Classes | |
| class | csFrustumContext |
| This structure keeps track of the current frustum context. More... | |
| struct | iFrustumView |
| This structure represents all information needed for the frustum visibility calculator. More... | |
| struct | iFrustumViewUserdata |
| User data which can be attached to iFrustumView. More... | |
| struct | iVisibilityCuller |
| This interface represents a visibility culling system. More... | |
| struct | iVisibilityCullerListener |
| Implement this interface when you want to get notified about visible objects detected by the visibility cullers. More... | |
| struct | iVisibilityObject |
| An object that wants to know if it is visible or not for some visibility culler needs to implement this interface. More... | |
| struct | iVisibilityObjectIterator |
| Iterator to iterate over some visibility objects. More... | |
Typedefs | |
| typedef void( | csFrustumViewObjectFunc )(iMeshWrapper *mesh, iFrustumView *lview, bool vis) |
| Function that will be called for every visited object (during CastShadows() procedure from the visibility culler). | |
GetCullerFlags() flags | |
| #define | CS_CULLER_HINT_BADOCCLUDER 8 |
| This is a bad occluder. | |
| #define | CS_CULLER_HINT_GOODOCCLUDER 4 |
| This is a good occluder. | |
Define Documentation
| #define CS_CULLER_HINT_BADOCCLUDER 8 |
| #define CS_CULLER_HINT_GOODOCCLUDER 4 |
Typedef Documentation
| typedef void( csFrustumViewObjectFunc)(iMeshWrapper *mesh, iFrustumView *lview, bool vis) |
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