<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticlesAttractorSphere3D" inherits="GPUParticlesAttractor3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes.
	</brief_description>
	<description>
		A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
		Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
		[b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			The attractor sphere's radius in 3D units.
			[b]Note:[/b] Stretched ellipses can be obtained by using non-uniform scaling on the [GPUParticlesAttractorSphere3D] node.
		</member>
	</members>
</class>
