<?xml version="1.0" encoding="UTF-8" ?>
<class name="CompressedTexture3D" inherits="Texture3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture with 3 dimensions, optionally compressed.
	</brief_description>
	<description>
		[CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension for [CompressedTexture3D] files is [code].ctex3d[/code]. This file format is internal to Godot; it is created by importing other image formats with the import system.
		[CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
		See [Texture3D] for a general description of 3D textures.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="load">
			<return type="int" enum="Error" />
			<param index="0" name="path" type="String" />
			<description>
				Loads the texture from the specified [param path].
			</description>
		</method>
	</methods>
	<members>
		<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
			The [CompressedTexture3D]'s file path to a [code].ctex3d[/code] file.
		</member>
	</members>
</class>
