/**************************************************************************/
/*  main_utilities.mm                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "core/string/ustring.h"

#import <UIKit/UIKit.h>
#include <unistd.h>

#include <cstdio>

void change_to_launch_dir(char **p_args) {
	size_t len = strlen(p_args[0]);

	while (len--) {
		if (p_args[0][len] == '/') {
			break;
		}
	}

	if (len >= 0) {
		char path[512];
		memcpy(path, p_args[0], len > sizeof(path) ? sizeof(path) : len);
		path[len] = 0;
		chdir(path);
	}
}

int add_cmdline(int p_argc, char **p_args) {
	NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
	if (!arr) {
		return p_argc;
	}

	for (NSUInteger i = 0; i < [arr count]; i++) {
		NSString *str = [arr objectAtIndex:i];
		if (!str) {
			continue;
		}
		p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
	}

	p_args[p_argc] = nullptr;

	return p_argc;
}

int process_args(int p_argc, char **p_args, char **r_args) {
	for (int i = 0; i < p_argc; i++) {
		r_args[i] = p_args[i];
	}
	r_args[p_argc] = nullptr;
	p_argc = add_cmdline(p_argc, r_args);
	return p_argc;
}
