/**************************************************************************/
/*  main_ios.mm                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/

#import "os_ios.h"

#include "core/profiling/profiling.h"
#import "drivers/apple_embedded/godot_app_delegate.h"
#import "drivers/apple_embedded/main_utilities.h"
#include "main/main.h"

#import <UIKit/UIKit.h>

#include <cstdio>

static OS_IOS *os = nullptr;

int apple_embedded_main(int argc, char **argv) {
#if defined(VULKAN_ENABLED)
	//MoltenVK - enable full component swizzling support
	setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
#endif

	change_to_launch_dir(argv);

	os = new OS_IOS();

	// We must override main when testing is enabled
	TEST_MAIN_OVERRIDE

	char *fargv[64];
	argc = process_args(argc, argv, fargv);

	godot_init_profiler();

	Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);

	if (err != OK) {
		if (err == ERR_HELP) { // Returned by --help and --version, so success.
			return EXIT_SUCCESS;
		}
		return EXIT_FAILURE;
	}

	os->initialize_modules();

	return os->get_exit_code();
}

void apple_embedded_finish() {
	Main::cleanup();
	godot_cleanup_profiler();
	delete os;
}
