<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxShape3D" inherits="Shape3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 3D box shape used for physics collision.
	</brief_description>
	<description>
		A 3D box shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
		[b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
	</description>
	<tutorials>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
		<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2739</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
	</tutorials>
	<members>
		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
			The box's width, height and depth.
		</member>
	</members>
</class>
