<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineShader" inherits="RefCounted" api_type="core" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Pipeline shader (used by [RenderingDevice]).
	</brief_description>
	<description>
		Wraps a shader resource and allows specialization constants to be applied at pipeline creation time.
		Used by [method RenderingDevice.raytracing_pipeline_create] for ray generation, miss, and hit shaders. The pipeline selects the required shader stage automatically.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="shader" type="RID" setter="set_shader" getter="get_shader" default="RID()">
			Shader resource. The required stage is selected by the pipeline.
		</member>
		<member name="specialization_constants" type="RDPipelineSpecializationConstant[]" setter="set_specialization_constants" getter="get_specialization_constants" default="[]">
			Specialization constants applied to the selected shader stage at pipeline creation time.
		</member>
	</members>
</class>
