Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3955 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./i386/cyphesis_1502637362.e43fbbea-0_i386.deb Size: 1291700 MD5sum: 4d5e22cc52f1e2bede0f254fd8b8d546 SHA1: cebfb424f3962bfaa2662a71e6c2e988caacb248 SHA256: 1ac08c0e454959140b78ab52f16da106e5ea15258f94c7be93af1ec6dd1340dc Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3946 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./amd64/cyphesis_1502637362.e43fbbea-0_amd64.deb Size: 1224510 MD5sum: 989ffdb2076c12119b180cf76656e648 SHA1: a833016f1c4d93766a506ade6480664fa54e7357 SHA256: 0f8a0793c3379ecc2035c9ee9de36cafa3afde340f3fd141f64de3941c69b835 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 3757 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./arm64/cyphesis_1502637362.e43fbbea-0_arm64.deb Size: 1132880 MD5sum: ef054c54a293bba42f1154cc603a656c SHA1: 01b312a6471a07751cc6ca0ab9f78dbd27d64695 SHA256: 1bea714180bd848ad610f285692aaa4a807bbe31cb96062ba76d1adeff057ab0 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8060 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1502637362.e43fbbea-0_i386.deb Size: 1503248 MD5sum: 47348fca75bb7f4901e23e93d0186a4b SHA1: ac9a0d1eeec6b4c7e34a08e2c983af36b0f2b32d SHA256: aacb34b019a34f7d6bcd24f8013b2ba3d29bc5a9e67be660269b8383a9372d81 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8020 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1502637362.e43fbbea-0_amd64.deb Size: 1460696 MD5sum: 467ed623c4078e523ff0b1a5856b781a SHA1: b3b35dfa45ed055e93267db28b05c4af87c149d3 SHA256: 9eaa64ee7d801b3bbe128eb44cdd9661be7db12cf67b84593d88b798ce0b0d3a Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 7662 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./arm64/cyphesis-clients_1502637362.e43fbbea-0_arm64.deb Size: 1360240 MD5sum: f270be0bd2aae75545b3f7a0ab65f741 SHA1: 8588ada4525f4e729e092763310c2ea911735c16 SHA256: 17191347a7911bf79f404a93d966df1174022a8ccee3ebabc914be9e2e52821e Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 38194 Depends: cyphesis-clients (= 1502637362.e43fbbea-0) Filename: ./i386/cyphesis-clients-dbgsym_1502637362.e43fbbea-0_i386.deb Size: 37502600 MD5sum: 67b600ad81d75753ae81382bd9c5a13d SHA1: f742cdb4c075067bee2a4f071d449efc6cb55f5f SHA256: 27e147c22d4deb27fba329d55053ea2e085ee52f958540516238c2be4ea51f13 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Auto-Built-Package: debug-symbols Build-Ids: 000b5ecfb60e74377a3dfeaaf2f2ee84983b3d8a 268991a637efe10ddde9468222ea09581f7c4303 42823fd242f7fb72d08688b9b445d839cf855e2c 72b755ef8b0d7cbd60c2ea33e786d5c07db4c3d1 7439edc9f197b2d46582938cb5b3b4ca9b1fac60 766461aaed5e6bd984515c62e2af6cb7cf028194 76aaa754e1ab3b21d9a7c8a717db7ffefc0be0ef 93cbd3d74e0f1aaaca21a66c86c903be7b6e9613 95747fcfaeab3df668fec7965f2430240ad7892a 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Debug symbols for cyphesis Auto-Built-Package: debug-symbols Build-Ids: 5779565a6d15aab02e61d18fc0dd37560aa933bb Package: cyphesis-dbgsym Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 21273 Depends: cyphesis (= 1502637362.e43fbbea-0) Filename: ./amd64/cyphesis-dbgsym_1502637362.e43fbbea-0_amd64.deb Size: 20999974 MD5sum: 4f4b068dc2f64aee3f8ea76a2367fc01 SHA1: e2878dc2552f95a653d7152f026fcd969a27c184 SHA256: ba0d4ff9e008e6c48db5a8bd3360e65d401d55630808cab6f96aabe2305b1b8d Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Auto-Built-Package: debug-symbols Build-Ids: ffa60f5bba9cb027b98a959b221900c647117b9c Package: cyphesis-dbgsym Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 21274 Depends: cyphesis (= 1502637362.e43fbbea-0) Filename: ./arm64/cyphesis-dbgsym_1502637362.e43fbbea-0_arm64.deb Size: 20887322 MD5sum: 6ab0189d7c5071b6af467308a0d9f50f SHA1: f5c4272bf4120a286237bdca1d450dd7ca4da408 SHA256: 292b195d4dc21550e25ac067c681979058ee66aa0d432c4a4f6b041723a742c3 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Auto-Built-Package: debug-symbols Build-Ids: 30e60f39c1bec0a92d1a16056a70480cd0a59f11 Package: cyphesis-deeds Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 17950 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1502637362.e43fbbea-0_all.deb Size: 839190 MD5sum: 6799919f7a30494fa5ce0f202faaf204 SHA1: a3826152597f6c8d8a206b9f849696581ec4076b SHA256: e71e8f6c8a7a5614d831c9a70124f5afb8d5f1f31eca850106854d1158b6832c Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1502185845.1f229bfb3-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9611 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.9), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1502185845.1f229bfb3-0_i386.deb Size: 2290974 MD5sum: a574f15799885a7dd2ce54e0d10109cc SHA1: 56d6b10eb42a10352bbc6e1fb5e0d1a5036de1a6 SHA256: 5a7879e4e97fc47fed62ff9885742e3e4f9206c497f76599601227a93a15d616 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. 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Package: ember Version: 1502185845.1f229bfb3-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9168 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1502185845.1f229bfb3-0_amd64.deb Size: 2129390 MD5sum: 12ec43370639afc70c8d9007f19a99ab SHA1: c7b4247c5bdda5ebd586a6f44332a3bcef0a294e SHA256: ac937244f6e58d004e8ec0e178255ca552d72118f18d02a5f6a368d1236dfc5f Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. 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It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1502185845.1f229bfb3-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 42849 Depends: ember (= 1502185845.1f229bfb3-0) Filename: ./i386/ember-dbgsym_1502185845.1f229bfb3-0_i386.deb Size: 42182204 MD5sum: 21ef0cf165da904e1dbf394fc00bbb90 SHA1: 439c01e813bac54dffea1415fa84f1470573d4bb SHA256: 306ddee5c9f26d25d4c5a733d0602a54bdaa89863c6d19360644dfd81bcbba51 Section: debug Priority: extra Description: Debug symbols for ember Auto-Built-Package: debug-symbols Build-Ids: 32600c20699e02ed8eeed196a3997b7fcd35dba7 Package: ember-dbgsym Source: ember Version: 1502185845.1f229bfb3-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 44189 Depends: ember (= 1502185845.1f229bfb3-0) Filename: ./amd64/ember-dbgsym_1502185845.1f229bfb3-0_amd64.deb Size: 43331108 MD5sum: e8aa5524227b6d568b60f68df2f03455 SHA1: 9e9c8c654f17d643a3d644a722a5154d08168575 SHA256: 3d10387078792f872c854051139c9e48a1e86771da29c01bac4aa67560296538 Section: debug Priority: extra Description: Debug symbols for ember Auto-Built-Package: debug-symbols Build-Ids: 1d6c3c06f434385b2a024c1e5e98d8ba55d79225 Package: ember-dbgsym Source: ember Version: 1502185845.1f229bfb3-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 44576 Depends: ember (= 1502185845.1f229bfb3-0) Filename: ./arm64/ember-dbgsym_1502185845.1f229bfb3-0_arm64.deb Size: 43452880 MD5sum: 682232d84299c557d8a2b9a2b78bfcec SHA1: 9bf2788bc5407f86fe8f045fdc9694cb975e9a52 SHA256: f5a3bb98b9d9db5d8b9f26d0c88806e69b796316989ce9ba42e43f8f634c9add Section: debug Priority: extra Description: Debug symbols for ember Auto-Built-Package: debug-symbols Build-Ids: 7b1b4f00750904ec79a7367b5ebe1671e4983dac Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 335398 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 290814026 MD5sum: 6dc722c956165562b9a8f41a6ab7c28b SHA1: 17b11d781b1fba57fa4319634443211c113982a3 SHA256: 778541186dd822655036270e8ba851054d07b5f9f9563e0c9cee466b37dc6260 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 657 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1500937782.9e555df-0_i386.deb Size: 141120 MD5sum: ada361665f79e1b8e9c59772b6ffac5e SHA1: 54eba7995ae44fad4e2989a048b45225c649795a SHA256: de7e63aa04f9d218b0e857cbcdcf34f3302f549ea2392669b52a5eb7a988ae04 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 667 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1500937782.9e555df-0_amd64.deb Size: 130016 MD5sum: 643f71eef5c031a25c4490a06593c6fe SHA1: e39164b3cfbf08e611a4de95c69648be03a30ba2 SHA256: e71a7d97e191a6b5b9070206785eed936550b0948ba1835ca5484a02b7923b21 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 643 Depends: libbz2-1.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libatlas-cpp-0.7-0_1500937782.9e555df-0_arm64.deb Size: 121048 MD5sum: cbe638c208d0965871d82b6941a87f10 SHA1: ac3686efe52bf408f06230fcb433717695bd585a SHA256: 9bd2235e0179b6218ca6c6ee81ae256174ecf90c3df1a396c2f733a524cd460c Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2219 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1500937782.9e555df-0_i386.deb Size: 2083710 MD5sum: ee8783a34dc326fc1e1d9632f7d218d8 SHA1: 64122f5bd3b6695aa3509d2e2e3442beba89d067 SHA256: 8db65be74514e0e5d7b5d36202153bf749ba3c84ee9dabb92276d1bfaf8e82fb Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Auto-Built-Package: debug-symbols Build-Ids: 0d7b9a5e69a36edc6f684fb7578482095297c37b 274977a37cdf51e7b5e9a8d0edcc5e9f2b698334 319f91a4871a6b88602a7a3661209f459842e7e7 90fa82bcf56522dfa7c79806489b38aa605ac631 b2d3d4623fd622a7ed369fedab0db4d2ad3ee621 ca9ff2603ca546d276debb8b43744cd6ee8969ac Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2335 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1500937782.9e555df-0_amd64.deb Size: 2163288 MD5sum: 4cdded95ba3e793a01ba8e97157a2d4f SHA1: 0379f0a3281334c8ba5b3b250213748852df3d21 SHA256: 2bb0f60da3846f60253f6e935871ec175d6882c84a4222b47426e298d228190a Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Auto-Built-Package: debug-symbols Build-Ids: 04a43a80421bed985beb8e6d5bf8b15e9a5185a7 1cca5f2da578629b542a684ac38758379725a815 29d2e1fe48e369948baa6bca2e6180cc3e6e7b1a 5d566f8932779049f6c0927068c9f5fdb2707534 8174646a377f9f9e886433e5af60b9c519309b3e a97ccbcbe7f90044c90d6e86558872a6ac81239e Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2344 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0) Filename: ./arm64/libatlas-cpp-0.7-0-dbgsym_1500937782.9e555df-0_arm64.deb Size: 2153830 MD5sum: 45a56bff6acbce80306196773c0b97e2 SHA1: a94f78c9fe86f7a349a63dbe586488904ae4686a SHA256: 5fd372cad4719dc15f0f235edeec4b554daf4c5043acda839c3b9cfdf33919f4 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Auto-Built-Package: debug-symbols Build-Ids: 0fe7ea3f256c2e2680128a124b647d1d6a8405cf 931e775b5ba1d7a67bcaf9696b65cddcf094d750 ad54ba971ca75a2d63091d61ee23bb80ed750398 b5f6db79d64362eb90b0194ff30d9ef0b472b5ac d20c2f8c8d424d996b1b7bd2c0b4bb75c1d4ada5 eb8b63ea85304ed068c0c3a61697d66d1e727f50 Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 236 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1500937782.9e555df-0_i386.deb Size: 29006 MD5sum: 7e5e932b3ac243c0c4984fd0699d7334 SHA1: 91373553e7d326a5d812061149debef891898a32 SHA256: fa4a72ca1e809523c63d97f8bb941ad5d001f4e4dc828958ba8821f4e1d6d463 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 236 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1500937782.9e555df-0_amd64.deb Size: 29004 MD5sum: faa9ca210225de439a1806e408206251 SHA1: cf8f4dcc6cd3e3a193e5cbe5608310904d40e1d6 SHA256: b2b1a828f385ba5005e9f16a16387f0ed82a57f7f0f41a222b6060a4718122dd Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 236 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./arm64/libatlas-cpp-0.7-dev_1500937782.9e555df-0_arm64.deb Size: 28992 MD5sum: 28401f0f2a57b1862f68d9e73c867d5f SHA1: 3ba2238ddc514dffaeef95596df5a98a8ac31521 SHA256: b76f0c54e2184144633ea725f989f25658553ec31e15741fe557ad664da93423 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1500937782.9e555df-0_i386.deb Size: 9962 MD5sum: 59e0dd213961f0b28b2396eb399c3505 SHA1: 2b9ccb9ed18855926f63b3585e67c2e56511761b SHA256: d3270fe26f5c34faf5bc6ad37c357bd30251e9890ba2f6442b3b6ae56930a0ca Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 33 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1500937782.9e555df-0_amd64.deb Size: 9352 MD5sum: d30783ed53c98eca82db3e37e586bdb8 SHA1: 2fff6b228154224bcd7bce683943fd2e4886b629 SHA256: 465c5ed67c920f97287c1e7ea22cdf38faaadd06e31f472d69aa4a2fa3f4c6fa Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 33 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./arm64/libatlas-cpp-0.7-tools_1500937782.9e555df-0_arm64.deb Size: 9144 MD5sum: 5d8b98c306339f6e4a4578a42061cd93 SHA1: 1e5e2d79565b365340d86b5069cb76aee9ef1a8f SHA256: 9e3ef1dede94967fb11f00d8e8a5d9980a3e107cda1f0f12af3ea602412c6641 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 83 Depends: libatlas-cpp-0.7-tools (= 1500937782.9e555df-0) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1500937782.9e555df-0_i386.deb Size: 69700 MD5sum: 1a304b7496df95bc3ae0a79f59587d11 SHA1: 895a98a9cd129e0647aa38dc79c35f2e7410bd42 SHA256: 6c418e8a676312e12dd3121e9b2fa50eba5ea4b3a6351046e4df35fc026bff3d Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Auto-Built-Package: debug-symbols Build-Ids: 23ef591bdb9d7126967601358d12f9b894a431ce Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 87 Depends: libatlas-cpp-0.7-tools (= 1500937782.9e555df-0) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1500937782.9e555df-0_amd64.deb Size: 71074 MD5sum: b321e6f09f61cdedb1eb98b667f69182 SHA1: 1083f7fe2b84bc28aacc46ec606f8adc1c881e13 SHA256: be5138c23ea4e0653064aaac65b1bb4586420b1f11b9c7ab8a7a0673e99dfe78 Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Auto-Built-Package: debug-symbols Build-Ids: ee949447766f3da95b6b1bb7e6551c935b2fdda5 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 87 Depends: libatlas-cpp-0.7-tools (= 1500937782.9e555df-0) Filename: ./arm64/libatlas-cpp-0.7-tools-dbgsym_1500937782.9e555df-0_arm64.deb Size: 70790 MD5sum: 3c6b71d8efdb73eec1d56f3b47b27851 SHA1: 248ccf205bc8ee189f67266364e00ca6ac9d4747 SHA256: 629f4bbaac02b8ea79c97cccab8a46cbdf8e87329237721aac71e566fabd8efa Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Auto-Built-Package: debug-symbols Build-Ids: 3c5cf8e7c095c39ae5ec5879af5ecb17bb8a6631 Package: libatlas-cpp-doc Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10451 Suggests: libatlas-cpp-0.7-dev (>= 1500937782.9e555df-0) Filename: ./all/libatlas-cpp-doc_1500937782.9e555df-0_all.deb Size: 431154 MD5sum: 8d12118c405bc1461642a227f7ebf432 SHA1: dbcda1a3f83d497ddd214f53f4a90830fc5f1863 SHA256: c885cb8a411884becad38cd8198de7f1b34e37e9081e4cc7efb4efb4ba109832 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1011 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1501861307.7e9a086-0_i386.deb Size: 299970 MD5sum: 583fcf32c5e361ffd4c08f12ddb2d882 SHA1: 24e56bbcd0594617c402be1e7f0c382709aefcfe SHA256: acbe12cbaa27551e5bdc88b607a226f4304a23c2d8f7fb1267e5ec12970ffa4f Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 980 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1501861307.7e9a086-0_amd64.deb Size: 265572 MD5sum: 6c5b150f1b3040988e05c87f6023eca0 SHA1: ef702db636d4fc5171109dbbdec3e057df19f9f2 SHA256: cbbafeb9fb12890ea2db152ab3421c3e68892d0188ccc4c0623b62dc15bc25a5 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 924 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/liberis-1.4-0_1501861307.7e9a086-0_arm64.deb Size: 242432 MD5sum: 7dd797b330d592844b350dfa91999172 SHA1: f90efa797976a08d91b17a6de16b644ea9ecc1a4 SHA256: 58f486850051da117cb50b1cb1407eb31f20884363dcd71fc639a82ea061d2fc Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4786 Depends: liberis-1.4-0 (= 1501861307.7e9a086-0) Filename: ./i386/liberis-1.4-0-dbgsym_1501861307.7e9a086-0_i386.deb Size: 4712834 MD5sum: b9bc0c7ade1313a8889a616eab7a8f5e SHA1: c5b1edefc2d9e1627e6608c22902a385a8ddc28f SHA256: c199909b0a9afd412633aa6074edf1b69e0fa9c04897fe2036898d380518269b Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Auto-Built-Package: debug-symbols Build-Ids: e867ba107967b0e502f3ba16078cc70b7423f8ea Package: liberis-1.4-0-dbgsym Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4946 Depends: liberis-1.4-0 (= 1501861307.7e9a086-0) Filename: ./amd64/liberis-1.4-0-dbgsym_1501861307.7e9a086-0_amd64.deb Size: 4845126 MD5sum: c7418a6d64e2d53fdeb2adc507f03098 SHA1: e32ce9d8f56ef60f87305f75948dcb1c517c2d99 SHA256: a23d47e8442d777fe8651e925ea6df6741ade65c9c9aa088d42da821ae5a4420 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Auto-Built-Package: debug-symbols Build-Ids: 3f65fa6517ae33c7106671a8e1e57d7074c72f92 Package: liberis-1.4-0-dbgsym Source: eris Version: 1501861307.7e9a086-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 5049 Depends: liberis-1.4-0 (= 1501861307.7e9a086-0) Filename: ./arm64/liberis-1.4-0-dbgsym_1501861307.7e9a086-0_arm64.deb Size: 4909736 MD5sum: 9f85fe205717beb3887bb82a2ee1da1e SHA1: a71b3cd101ed0e820096e4b43589ce4ecc1c4b8b SHA256: b34070d05e21b32450023847da8b3d93187c5df66fac8692ccc1d1dfb646b49c Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Auto-Built-Package: debug-symbols Build-Ids: ba674320c53cb63513354e46e1cdba0d802f5700 Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1501861307.7e9a086-0_i386.deb Size: 38562 MD5sum: 1d00c4fbd1aad88f9a0ec1d2fc4e86b4 SHA1: 2319dbbf7c6d751761470380230f45ed665c4dda SHA256: 21fe20533b3f1efad0ee4ad05945e6c68b2b9a250cc51c08410d42deae7e5fc7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1501861307.7e9a086-0_amd64.deb Size: 38564 MD5sum: 3197501e7124a50a36606488fa450908 SHA1: 5103f6841db7ff2cdc148f193fa2c6c2be0350e3 SHA256: 2971e0220b191f92a3c137e2ea97233497279f82f4417879c824ff3ffadcae21 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./arm64/liberis-1.4-dev_1501861307.7e9a086-0_arm64.deb Size: 38566 MD5sum: e055d611cd9331d9817a8a617cfbcb62 SHA1: 14bfc3f23f8884cdedf0d7a78d791b930a767469 SHA256: dcf186e9e8a7b461a4909c97e9a2f77ee858b1ba0d49b40ccc314c3b04231735 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1501861307.7e9a086-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2940 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1501861307.7e9a086-0_all.deb Size: 249600 MD5sum: 86978f934ec4f904790d0757d54e20bd SHA1: 590083e55bc14dddcab4ae28509606bd4e190613 SHA256: 8ba12af8685d7f5214675fb417b6e12845824685a8fb6cb6206011ccc174e4e8 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 187 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1501882437.e7407ea-0_i386.deb Size: 57626 MD5sum: 27ca85315bda439dd11e77ab740ab82b SHA1: 62dd30849fec85050f2fa419e431a43ae7229972 SHA256: a919a534c8dd357793d81239af249d44e38939d5bf710aab79cbd0b7143ec194 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 192 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1501882437.e7407ea-0_amd64.deb Size: 51370 MD5sum: 4d519e48fe7aaf5756b25834928ce627 SHA1: 77af3e62901d87d8b4e318c1cf51bf26f08eba8c SHA256: fe24eb1b7839726b90d6651d76f6dda908c4ae66dcf5df4be1dfcd81a90a1386 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 188 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/libmercator-0.4-0_1501882437.e7407ea-0_arm64.deb Size: 48210 MD5sum: 825dfb6282615d43e4ad731cfd17d64c SHA1: 9fde86eb120c28195e0d3a04822ba3a015b8a114 SHA256: 79aab2b06323d1c127b0f79e159c1f5b493ed036773adf73331062d839576789 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 870 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0) Filename: ./i386/libmercator-0.4-0-dbgsym_1501882437.e7407ea-0_i386.deb Size: 838002 MD5sum: 0c6025a8c5230e4f2aa72cb9a4564509 SHA1: 1de94d0cea0c78b03c87b13622f62cede6d8b17e SHA256: 5a75ee24d32b8f10b33937394529ab17e964a2a20e767bd6bf8d11d664e42c5a Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Auto-Built-Package: debug-symbols Build-Ids: 5ba80f62b8df19c53c26b59944ab6f750d266dc8 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 900 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0) Filename: ./amd64/libmercator-0.4-0-dbgsym_1501882437.e7407ea-0_amd64.deb Size: 860130 MD5sum: f26a198a0348eea841e2bec53c16e3b5 SHA1: 5fea94f721b3791fbf71ce812065f276c17f348b SHA256: 40e1dea598ed0e7b3269b7374cb5e3089dea6e1b7f20ef6c969d9460c05d038f Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Auto-Built-Package: debug-symbols Build-Ids: 5d82032d0da377cc2964433301ffd48e0c6eda33 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1501882437.e7407ea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 907 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0) Filename: ./arm64/libmercator-0.4-0-dbgsym_1501882437.e7407ea-0_arm64.deb Size: 855720 MD5sum: 2b23d46cb02d8be32e244bae536eeace SHA1: 3e3df9eb3958b3e3b39a2fb1c238d935390024ae SHA256: 2a0b378e8598e6d15b245c0318125f431a33fb599205f3095daea92edb6d7f7c Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Auto-Built-Package: debug-symbols Build-Ids: ea281ea006afb55180b95cf0ef4c497b473c0d38 Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 91 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1501882437.e7407ea-0_i386.deb Size: 15828 MD5sum: 1ae85c8e1a35803bc7a1731020442b0b SHA1: 0c07ff537cdb0813155e83f1ed460f9bb8602de3 SHA256: 1db4c715728c8c426138c838240daa11c198e8c479c1cef22072fc97c27632d5 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 91 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1501882437.e7407ea-0_amd64.deb Size: 15828 MD5sum: b023216d757b5cfa15dad0b0da0fbf70 SHA1: 84b546ba9da718ef5b89ab79abaebbbbd6c1a494 SHA256: 13e026fdd1df6529c904c1e61eb9127287b1102bac8df566cbe1f8f33c7c8984 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 91 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./arm64/libmercator-0.4-dev_1501882437.e7407ea-0_arm64.deb Size: 15832 MD5sum: 6d5ea777c0dcafa5cb1820b82dd9108d SHA1: b7f0b8c492f326bf10dc4f6a794690aab8fd1ae5 SHA256: 3a4820cce87eccec95ec2c3d0845c0438c96b184b769eda64599b7a2a42a0076 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1501882437.e7407ea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2303 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1501882437.e7407ea-0_all.deb Size: 191720 MD5sum: df303f2f09782f4c0bb825ef4cd89a2f SHA1: 5a43dc27091aa427eb9a84a14672c3fa69ae9a05 SHA256: 85f2c3de298c51d5b6350f6f091f0464aad0ec98e4570a676418c28c2372d850 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 127 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1503485705.dac8873-0_i386.deb Size: 39946 MD5sum: ab44f9263a8f5b6e0f17ed5870a6e6b0 SHA1: a8125936474b871bf25017e25f345ff7e43525c7 SHA256: 75a3e334e23b20de056c4a1eb48538a04495a998db3ec3ffbe8bbbd720d6b21e Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 148 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1503485705.dac8873-0_amd64.deb Size: 36548 MD5sum: e7f8fe06d31539a20fe86911a830f2d5 SHA1: aaaaf9e7a69e39294c60de22172c9f1779205f1e SHA256: e937b576f7d579ef3379279beac2918d61120cc0a9f1b82cd00fef0c3733c6cb Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 152 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./arm64/libvarconf-1.0-0_1503485705.dac8873-0_arm64.deb Size: 34202 MD5sum: bd2505365e59c7a837c41702668863d8 SHA1: 71b470f38d3973b416f4d2c21c993f4fde155ff6 SHA256: 387f1c10b0408ac14bbc7eeb3fa802ef2c3e8eb11289f92fa993aea38687220d Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 308 Depends: libvarconf-1.0-0 (= 1503485705.dac8873-0) Filename: ./i386/libvarconf-1.0-0-dbgsym_1503485705.dac8873-0_i386.deb Size: 282568 MD5sum: b7c7a58eadac5a3884bfffea381c6855 SHA1: 688f37d952390d1c062415ed0a438aae38790bcb SHA256: 807a9ff98d512bb1b08a770b711a41606ed00ff7ff62517668211d5efec7f952 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: f9d2022c1def35ef046f0a5d45626318d7b250db Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 331 Depends: libvarconf-1.0-0 (= 1503485705.dac8873-0) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1503485705.dac8873-0_amd64.deb Size: 300740 MD5sum: 5ae78e17e58ad88f830e19f3eced86f7 SHA1: 53bc9cedebb46d04de8531d133283f287fdd02d2 SHA256: cae85e7d69dc02bea0be38a8c540198b7eaf5fffb7f82f1dce2d70cc37eaaafb Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: 6de2cfdae72ea28b75bcf05b72a5dfe5703a975e Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1503485705.dac8873-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 332 Depends: libvarconf-1.0-0 (= 1503485705.dac8873-0) Filename: ./arm64/libvarconf-1.0-0-dbgsym_1503485705.dac8873-0_arm64.deb Size: 298484 MD5sum: c85d3614ccdf469b4ccaf7add2eb308b SHA1: 80b30eb5d532dddef1f9f874da7bb366348dcef3 SHA256: aab9596fb772b4b10087f9f6fbd69b03f0911de10deda5cb9ea6c930616236a2 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: a4db01baa50224a10aa9207e5d788b145367a960 Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 48 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1503485705.dac8873-0_i386.deb Size: 6992 MD5sum: 7640edeca139c3c836229d33bd7dac11 SHA1: db65e54309637cd088fc15de29fcac248bcd3c43 SHA256: 603073ffbe65a6ddb57420f9deee8d9d156b5db532a81eab2a9fe5f30175b292 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 48 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1503485705.dac8873-0_amd64.deb Size: 6994 MD5sum: e211bd71d0a37c51e7626a3a06e66440 SHA1: 982f7e718225d1910bf4000d896a7860b7816bdf SHA256: be2e0b890a68dca0fe241473e6684df3238a4177837ce79cc0897e71a75103b6 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . 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It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1503485705.dac8873-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1220 Suggests: libvarconf-1.0-dev (>= 1503485705.dac8873-0) Filename: ./all/libvarconf-doc_1503485705.dac8873-0_all.deb Size: 129430 MD5sum: 9e3c6d54a2bc86440cce16a55165f3f3 SHA1: 2fc76ea027c0c5b24d46721bf8ccef1c6f756e21 SHA256: f431f77b45223280e8b79c89973f83b717ae12fec73f5ca1443a5d63acea325a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 395 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1501799185.be5f923-0_i386.deb Size: 114672 MD5sum: 575ac25f5c933b45c6032fa030b3eef2 SHA1: f8d9df3b43cdb73d8414a1076e972af6fcd8efff SHA256: 5b50b58678b3fb3c620e82143b4566bd52c0e705c88c522a91419da1d910fc47 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 364 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1501799185.be5f923-0_amd64.deb Size: 101280 MD5sum: 0aa7c6fd66fdc82ea4e097863bbe5edb SHA1: a5152976d51325b5ef623c3b2e75839b52614d05 SHA256: 2f8da7577b15907df24b63f85217aeb2144ec168147329f5c6942b8ba34aa0ea Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 360 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./arm64/libwfmath-1.0-0_1501799185.be5f923-0_arm64.deb Size: 92172 MD5sum: c379f7f403642b2d29d3076ec94554c8 SHA1: 9e3c75c9981f2961e9ca414d6af5c03d9ea9a179 SHA256: 350d0143e55ea1fdb6ce90e286d90a006f00f795d3b1b58c5542b0d4318a6b9c Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 714 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0) Filename: ./i386/libwfmath-1.0-0-dbgsym_1501799185.be5f923-0_i386.deb Size: 652330 MD5sum: 16078361c1696d48dae89ed6100a235d SHA1: 7819c1883e18580c18a933b2079256cf9114fcad SHA256: dbe2cc5cbbee57421c12d60eac65c1a39bc6b8aa43d9be69191c4e56c4d4fffb Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: 942e3ae2216347220516815596ecc9e937d689ab Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 787 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1501799185.be5f923-0_amd64.deb Size: 715298 MD5sum: 5869df22b0ce2bb5131ce065356abc1a SHA1: b11995989a681458cba00af5c5c2566cd0ab6322 SHA256: f6aa79a272a15c891f7b427f89b1b0badb168b4669b4c2cb6669c70fa35e4a14 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: 3b6c85f92afbcdbb813584f637b25b635e3dca38 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1501799185.be5f923-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 800 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0) Filename: ./arm64/libwfmath-1.0-0-dbgsym_1501799185.be5f923-0_arm64.deb Size: 700966 MD5sum: cef18386ded2e0d6565e3e5deaae0f2c SHA1: f881572f92cb44f25fed0469e893a186d043396f SHA256: 8cb7d2db49b8edb9fe2cc2e9dac36e278c817f515d58f8a6c36ee6120e399892 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Auto-Built-Package: debug-symbols Build-Ids: 3853b48d0827353fbf93101c48afbfec8a0d60b4 Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 295 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1501799185.be5f923-0_i386.deb Size: 43228 MD5sum: d575f6cb15a5c9fd5d0cfdbc70ad3fb2 SHA1: bde0a746b8a755a665284313599bfd74b3f6f1e7 SHA256: 5c653bd5d974cde18ffd5e7764aeaceff579adc0c56728ce63c9019c48401e1d Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. 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Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 295 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./arm64/libwfmath-1.0-dev_1501799185.be5f923-0_arm64.deb Size: 43230 MD5sum: 99631862a446f4e518726fb59d344569 SHA1: db00b9bd8ad72ade531b85c10fb3b8d0d812b55a SHA256: 19ba4e5b4ce011f4758ab0fd9e9f20e74bfc5c7d0b69b7636480cbfbf90c2425 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1501799185.be5f923-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 243 Suggests: libwfmath-1.0-dev (>= 1501799185.be5f923-0) Filename: ./all/libwfmath-doc_1501799185.be5f923-0_all.deb Size: 70408 MD5sum: 3ce3191bd80f15d665846c600b752b62 SHA1: 3a232f6f9c9b8954a84adbf3ccf8b605ddf79239 SHA256: bcfcf00e818c44c35efa91c2df1f333330e4e3df526693608c7e8c87f080bc41 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfut-0.2-0_1501870000.7e00317-0_i386.deb Size: 56026 MD5sum: 24919f4cf7c1414719f7b113e2f1b7fd SHA1: d612d572344eb22005be9ec9d66164125fdeed27 SHA256: 0df702b86494499b5c4e30005aec955fa7040b75e57a665e75555347368ef71c Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 164 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfut-0.2-0_1501870000.7e00317-0_amd64.deb Size: 49302 MD5sum: 08fd75d1087d2ebd3431847e5facda77 SHA1: cf708a88063a1648e328cfbe74bb49530bd3f9c3 SHA256: 0575587c611d21e1f31ce70a31b1764b8123223a5cac3d8f710b931c8e80501f Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 164 Depends: libc6 (>= 2.17), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2) Filename: ./arm64/libwfut-0.2-0_1501870000.7e00317-0_arm64.deb Size: 45982 MD5sum: 84b5d66813d88d999c73283bc7328284 SHA1: 1df20c4cef9d852efad737c4f67aff0f72a3a871 SHA256: b0225432ecc7ab93f292ce680ae0d9564c8bbc9d3675c95ab59b1e129bf4cf94 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 548 Depends: libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/libwfut-0.2-0-dbgsym_1501870000.7e00317-0_i386.deb Size: 519034 MD5sum: 0c2f1fae446f3bb1fafb4a2e50c6dd58 SHA1: 0feebfc7c8e78b572cf95dd50627b239b121e653 SHA256: 1891b4ce4558452f016dfb2df6b6cc8a50ee19812cd49ac81ea4b0b52bb7c59c Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Auto-Built-Package: debug-symbols Build-Ids: 85f8faab6db1ab5e47a8564e7d91b066c7fed74a Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 575 Depends: libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1501870000.7e00317-0_amd64.deb Size: 540348 MD5sum: caf74a71a8d404d0d9753a3ef6b20e65 SHA1: 7430c215fad0fe235a2f2f6a2313475ee0628850 SHA256: 2df29d78f7c7da3772ce16b0f1b6a0a635fe7d923fdeb2cf63a5456c027319f4 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Auto-Built-Package: debug-symbols Build-Ids: 5f874007c1744086cf5beecd5aee2ee06954a4e5 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 574 Depends: libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./arm64/libwfut-0.2-0-dbgsym_1501870000.7e00317-0_arm64.deb Size: 535652 MD5sum: d76a6c10cf41fa14791f435e4b40cda1 SHA1: 66dba4b261e18b678fac5903746a66ae32cf2f51 SHA256: 28f1a25b14235d3871f9449940c2ad38d507f9627195471350820af46f8f371b Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Auto-Built-Package: debug-symbols Build-Ids: 28d3036e8bfba6c6d51c2104735408a4c4eae7f3 Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 95 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/libwfut-0.2-dev_1501870000.7e00317-0_i386.deb Size: 20012 MD5sum: 158c97ada00faf9e9051fda233046f38 SHA1: 671fbb11f74210f196ec9b379f29f8cce96be953 SHA256: 25905b00626197b1e4b773023320a6a8e00a54bb0772f4ccea2878aca71c1603 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 95 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/libwfut-0.2-dev_1501870000.7e00317-0_amd64.deb Size: 20020 MD5sum: ce0906f20cbe090f2916bc58814d07ec SHA1: cc6bb0910e7a11f80d25fc0846c3f1d50aa2dea0 SHA256: 10b93a7822a6eaeadc212cd8a33fa64a32e6e60a5d9e4dc71062c7e768253faa Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 95 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./arm64/libwfut-0.2-dev_1501870000.7e00317-0_arm64.deb Size: 20014 MD5sum: 5c0e73c62661c8e1bf31896160191797 SHA1: e10b31513dcd3ee204feb34045a26073b1e1660a SHA256: f86362b0419700247653d72e6320aec86695a76e9774be3f901a892b8e23f60a Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1501870000.7e00317-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 630 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1501870000.7e00317-0_all.deb Size: 95448 MD5sum: 27535924fbdd5ec41762ea44b4467d7a SHA1: 1670d4f12cd1621382a824988734759004d446b4 SHA256: cf2ac886c205be4010d184bd7be5f0ff6381d4f363d6938d25eaf93afb5da530 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/wfut_1501870000.7e00317-0_i386.deb Size: 15432 MD5sum: ad870ef599a497b31ef626fcc1d79d90 SHA1: 5cc85e21182be896207d85fec10df7d69b214540 SHA256: 713c6e25cc9bbf097a389e23408e302ec5804916603ba9824e0277d1e66c8311 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 51 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/wfut_1501870000.7e00317-0_amd64.deb Size: 14936 MD5sum: 2f512e191343ccb6c42f54143d09b3ae SHA1: cb55e5d0ca111fefde619a12082fdbb6e00bf59b SHA256: 19245c33b4c607fb946d9388d65e77098446ff6660bbcfeae7217d69a7cdcd94 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 51 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./arm64/wfut_1501870000.7e00317-0_arm64.deb Size: 14296 MD5sum: 00bd16d2d58dee7dd90081ef19cd2ea4 SHA1: e61c99337d7a7e8a988ea10ce9cf423991fe1ada SHA256: 5813ba6cdbefd7a89bd6a369a50ad476953baf66d982a822d7d2d0bae76c9ccc Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 140 Depends: wfut (= 1501870000.7e00317-0) Filename: ./i386/wfut-dbgsym_1501870000.7e00317-0_i386.deb Size: 123716 MD5sum: 3882c59d2f47bf5262bacf5ca3baddb8 SHA1: d58718e86d2b9fe25d0ea9530aa782b4441b3e6f SHA256: 5a87c95dffd1920bebf407c9cfe6d775d6f0039d996513665b0f4d8d2f9ef8cd Section: debug Priority: extra Description: Debug symbols for wfut Auto-Built-Package: debug-symbols Build-Ids: bcbc439671818fa615f5e78f8b32e849b29423d1 Package: wfut-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: wfut (= 1501870000.7e00317-0) Filename: ./amd64/wfut-dbgsym_1501870000.7e00317-0_amd64.deb Size: 128560 MD5sum: 6ba71d78bb9eda5cb953272299809360 SHA1: d1b15a6bfca79e32f12af742db355f681f8710fe SHA256: f68f25fe7a2334592dee800b295a5d2a2dde20a7c090d00239bc4693b8d6d065 Section: debug Priority: extra Description: Debug symbols for wfut Auto-Built-Package: debug-symbols Build-Ids: f8b03d2124666c29b30fda254f8836a1580d80e8 Package: wfut-dbgsym Source: libwfut Version: 1501870000.7e00317-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 148 Depends: wfut (= 1501870000.7e00317-0) Filename: ./arm64/wfut-dbgsym_1501870000.7e00317-0_arm64.deb Size: 128136 MD5sum: a09cd9d2c066b5ff30ee1fe2ed91b6d4 SHA1: f1fa889a3ee9f6c466fbb854f1524e61229869f6 SHA256: d4e1eaf6a0543a25fcafa94bc7d230db3e68f6d2e7267fe1cc480778ca171577 Section: debug Priority: extra Description: Debug symbols for wfut Auto-Built-Package: debug-symbols Build-Ids: 636221cdb641f2693ea1c9c4f9f74ce26746121b Package: worldforge-worlds Version: 1500902608.3d1e87d-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2348 Suggests: cyphesis Filename: ./all/worldforge-worlds_1500902608.3d1e87d-0_all.deb Size: 89084 MD5sum: 22e6963f3b1252546e25e7b1ba93b995 SHA1: 22311212b4acf6d07b7aab61fbb155c512258b1d SHA256: 7e40d742503691b0b39527879fa05d8ed77a404c061963e5178ce66bc588a29c Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.