test_bouncing_text.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Body *text_body;
Evas_Object *text;
int x, y, w;
text = evas_object_text_add(evas_object_evas_get(test_data->win));
evas_object_text_text_set(text, "EPHYSICS");
evas_object_text_font_set(text, "Sans", 54);
evas_object_color_set(text, 95, 56, 19, 255);
evas_object_move(text, WIDTH / 4, HEIGHT / 8);
evas_object_show(text);
evas_object_geometry_get(text, &x, &y, &w, NULL);
test_data->evas_objs = eina_list_append(test_data->evas_objs, text);
text_body = ephysics_body_box_add(test_data->world);
ephysics_body_evas_object_set(text_body, text, EINA_FALSE);
ephysics_body_geometry_set(text_body, x, y, -15, w * 5 / 6, 46, 30);
ephysics_body_restitution_set(text_body, 0.95);
ephysics_body_friction_set(text_body, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, text_body);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_bouncing_text(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Bouncing Text", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, 100);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 2);
_world_populate(test_data);
}