// Copyright (c) 2012 Anne Aaron, David Ronca, Milan Stevanovic, Pradip Gajjar.  All rights reserved.
// avxanne@gmail.com, videophool@hotmail.com, avxsynth@gmail.com, pradip.gajjar@gmail.com
// http://www.avxsynth.org


// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA, or visit
// http://www.gnu.org/copyleft/gpl.html .
//
// Linking Avisynth statically or dynamically with other modules is making a
// combined work based on Avisynth.  Thus, the terms and conditions of the GNU
// General Public License cover the whole combination.
//
// As a special exception, the copyright holders of Avisynth give you
// permission to link Avisynth with independent modules that communicate with
// Avisynth solely through the interfaces defined in avisynth.h, regardless of the license
// terms of these independent modules, and to copy and distribute the
// resulting combined work under terms of your choice, provided that
// every copy of the combined work is accompanied by a complete copy of
// the source code of Avisynth (the version of Avisynth used to produce the
// combined work), being distributed under the terms of the GNU General
// Public License plus this exception.  An independent module is a module
// which is not derived from or based on Avisynth, such as 3rd-party filters,
// import and export plugins, or graphical user interfaces.auto

#ifndef TEXTLAYOUT_H
#define TEXTLAYOUT_H
#include "AvxString.h"

namespace avxsynth
{
    class TextLayout
    {
    public:
        
        enum VerticalAlignment {Top, VCenter, Bottom};
        enum HorizontalAlignment {Left, HCenter, Right};
        
        struct Rect
        {
            int left;
            int top;
            int right;
            int bottom;
            
            Rect() : left(0), top(0), right(0), bottom(0){};
            Rect(int _left, int _top, int _right, int _bottom) : left(_left), top(_top), right(_right), bottom(_bottom){};
            Rect(Rect const& cpy){*this = cpy;}
            
            Rect& operator=(Rect const& cpy)
            {
                if(this != &cpy)
                {
                    this->left = cpy.left;
                    this->top = cpy.top;
                    this->right = cpy.right;
                    this->bottom = cpy.bottom;
                }
                return *this;
            }
        };

        TextLayout() : verticalAlignment(Top), horizontalAlignment(Left){};
        TextLayout(Rect _rect, VerticalAlignment v, HorizontalAlignment h): rect(_rect), verticalAlignment(v), horizontalAlignment(h){};
        TextLayout(const TextLayout& cpy){*this = cpy;}
        virtual ~TextLayout(){};
        
        virtual TextLayout& operator=(TextLayout const& cpy)
        {
                if(this != &cpy)
                {
                    this->rect = cpy.rect;
                    this->verticalAlignment = cpy.verticalAlignment;
                    this->horizontalAlignment = cpy.horizontalAlignment;
                }
                return *this;
        }
        
        Rect rect;
        VerticalAlignment verticalAlignment;
        HorizontalAlignment horizontalAlignment;
    };
} // namepsace avxsynth

#endif // TEXTLAYOUT_H
