#ifndef _EDJE_TYPES_EOT_H_
#define _EDJE_TYPES_EOT_H_

#ifndef _EDJE_TYPES_EOT_TYPES
#define _EDJE_TYPES_EOT_TYPES

/** All available cursor states
 *
 * @ingroup Edje
 */
typedef enum
{
  EDJE_CURSOR_MAIN = 0, /**< Main cursor state */
  EDJE_CURSOR_SELECTION_BEGIN, /**< Selection begin cursor state */
  EDJE_CURSOR_SELECTION_END, /**< Selection end cursor state */
  EDJE_CURSOR_PREEDIT_START, /**< Pre-edit start cursor state */
  EDJE_CURSOR_PREEDIT_END, /**< Pre-edit end cursor starge */
  EDJE_CURSOR_USER, /**< User cursor state */
  EDJE_CURSOR_USER_EXTRA /**< User extra cursor state */
} Edje_Cursor;

/** Dragable properties values
 *
 * @ingroup Edje
 */
typedef enum
{
  EDJE_DRAG_DIR_NONE = 0, /**< Not dragable value */
  EDJE_DRAG_DIR_X = 1, /**< X dragable value */
  EDJE_DRAG_DIR_Y = 2, /**< Y dragable value */
  EDJE_DRAG_DIR_XY = 3 /**< X and Y dragable value */
} Edje_Drag_Dir;

/** Edje file loading error codes one can get - see edje_load_error_str() too.
 *
 * @ingroup Edje
 */
typedef enum
{
  EDJE_LOAD_ERROR_NONE = 0, /**< No error happened, the loading was successful
                             */
  EDJE_LOAD_ERROR_GENERIC = 1, /**< A generic error happened during the loading
                                */
  EDJE_LOAD_ERROR_DOES_NOT_EXIST = 2, /**< The file pointed to did not exist */
  EDJE_LOAD_ERROR_PERMISSION_DENIED = 3, /**< Permission to read the given file
                                          * was denied */
  EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED = 4, /**< Resource allocation
                                                   * failed during the loading
                                                   */
  EDJE_LOAD_ERROR_CORRUPT_FILE = 5, /**< The file pointed to was corrupt */
  EDJE_LOAD_ERROR_UNKNOWN_FORMAT = 6, /**< The file pointed to had an unknown
                                       * format */
  EDJE_LOAD_ERROR_INCOMPATIBLE_FILE = 7, /**< The file pointed to is
                                          * incompatible, i.e., it doesn't
                                          * match the library's current
                                          * version's format */
  EDJE_LOAD_ERROR_UNKNOWN_COLLECTION = 8, /**< The group/collection set to load
                                           * from was not found in the file */
  EDJE_LOAD_ERROR_RECURSIVE_REFERENCE = 9 /**< The group/collection set to load
                                           * from had <b>recursive
                                           * references</b> on its components
                                           */
} Edje_Load_Error;

/** All Text auto capital mode type values
 *
 * @ingroup Edje_Text
 */
typedef enum
{
  EDJE_TEXT_AUTOCAPITAL_TYPE_NONE = 0, /**< None mode value */
  EDJE_TEXT_AUTOCAPITAL_TYPE_WORD, /**< Word mode value */
  EDJE_TEXT_AUTOCAPITAL_TYPE_SENTENCE, /**< Sentence mode value */
  EDJE_TEXT_AUTOCAPITAL_TYPE_ALLCHARACTER /**< All characters mode value */
} Edje_Text_Autocapital_Type;

/** Input hints
 *
 * @ingroup Edje
 */
typedef enum
{
  EDJE_INPUT_HINT_NONE = 0, /**< No active hints
                             *
                             * @since 1.12 */
  EDJE_INPUT_HINT_AUTO_COMPLETE = 1 /* 1 >> 0 */, /**< Suggest word auto
                                                   * completion
                                                   *
                                                   * @since 1.12 */
  EDJE_INPUT_HINT_SENSITIVE_DATA = 2 /* 1 >> 1 */ /**< Typed text should not be
                                                   * stored.
                                                   *
                                                   * @since 1.12 */
} Edje_Input_Hints;

/** Input panel language
 *
 * @ingroup Edje_Input_Panel
 */
typedef enum
{
  EDJE_INPUT_PANEL_LANG_AUTOMATIC = 0, /**< Automatic
                                        *
                                        * @since 1.2 */
  EDJE_INPUT_PANEL_LANG_ALPHABET /**< Alphabet
                                  *
                                  * @since 1.2 */
} Edje_Input_Panel_Lang;

/** Input panel retrun key types
 *
 * @ingroup Edje_Input_Panel
 */
typedef enum
{
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_DEFAULT = 0, /**< Default
                                                 *
                                                 * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_DONE, /**< Done
                                          *
                                          * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_GO, /**< Go
                                        *
                                        * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_JOIN, /**< Join
                                          *
                                          * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_LOGIN, /**< Login
                                           *
                                           * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_NEXT, /**< Next
                                          *
                                          * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SEARCH, /**< Search or magnifier icon
                                            *
                                            * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SEND, /**< Send
                                          *
                                          * @since 1.2 */
  EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SIGNIN /**< Sign-in
                                           *
                                           * @since 1.8 */
} Edje_Input_Panel_Return_Key_Type;

/** Input panel layout
 *
 * @ingroup Edje_Input_Panel
 */
typedef enum
{
  EDJE_INPUT_PANEL_LAYOUT_NORMAL = 0, /**< Default layout */
  EDJE_INPUT_PANEL_LAYOUT_NUMBER, /**< Number layout */
  EDJE_INPUT_PANEL_LAYOUT_EMAIL, /**< Email layout */
  EDJE_INPUT_PANEL_LAYOUT_URL, /**< URL layout */
  EDJE_INPUT_PANEL_LAYOUT_PHONENUMBER, /**< Phone Number layout */
  EDJE_INPUT_PANEL_LAYOUT_IP, /**< IP layout */
  EDJE_INPUT_PANEL_LAYOUT_MONTH, /**< Month layout */
  EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY, /**< Number Only layout */
  EDJE_INPUT_PANEL_LAYOUT_INVALID, /**< Never use this */
  EDJE_INPUT_PANEL_LAYOUT_HEX, /**< Hexadecimal layout
                                *
                                * @since 1.2 */
  EDJE_INPUT_PANEL_LAYOUT_TERMINAL, /**< Command-line terminal layout including
                                     * esc, alt, ctrl key, so on (no
                                     * auto-correct, no auto-capitalization)
                                     *
                                     * @since 1.2 */
  EDJE_INPUT_PANEL_LAYOUT_PASSWORD, /**< Like normal, but no auto-correct, no
                                     * auto-capitalization etc.
                                     *
                                     * @since 1.2 */
  EDJE_INPUT_PANEL_LAYOUT_DATETIME, /**< Date and time layout
                                     *
                                     * @since 1.8 */
  EDJE_INPUT_PANEL_LAYOUT_EMOTICON, /**< Emoticon layout
                                     *
                                     * @since 1.10 */
  EDJE_INPUT_PANEL_LAYOUT_VOICE /**< Voice layout, but if the IME does not
                                 * support voice layout, then normal layout
                                 * will be shown.
                                 *
                                 * @since 1.19 */
} Edje_Input_Panel_Layout;

/** The possible types the parameters of an EXTERNAL part can be.
 *
 * @ingroup Edje_External
 */
typedef enum
{
  EDJE_EXTERNAL_PARAM_TYPE_INT = 0, /**< Parameter value is an integer. */
  EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, /**< Parameter value is a double. */
  EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Parameter value is a string. */
  EDJE_EXTERNAL_PARAM_TYPE_BOOL, /**< Parameter value is boolean. */
  EDJE_EXTERNAL_PARAM_TYPE_CHOICE, /**< Parameter value is one of a set of
                                    * predefined string choices. */
  EDJE_EXTERNAL_PARAM_TYPE_MAX /**< Sentinel value to indicate last enum field
                                * during iteration */
} Edje_External_Param_Type;

/** Struct that holds parameters for parts of type EXTERNAL.
 *
 * @ingroup Edje_External
 */
typedef struct _Edje_External_Param
{
  const char *name; /**< The name of the parameter. */
  Edje_External_Param_Type type; /**< The type of the parameter. This defines
                                  * which of the next three variables holds the
                                  * value for it. */
  int i; /**< Used by both integer and boolean */
  double d; /**< Used by double */
  const char *s; /**< Used by both string and choice */
} Edje_External_Param;

/** Identifiers of Edje message types, which can be sent back and forth code
 * and a given Edje object's theme file/group. @ref edje_object_message_send,
 * @ref edje_object_message_handler_set.
 *
 * @ingroup Edje
 */
typedef enum
{
  EDJE_MESSAGE_NONE = 0, /**< No message type */
  EDJE_MESSAGE_SIGNAL = 1, /**< DO NOT USE THIS */
  EDJE_MESSAGE_STRING = 2, /**< A message with a string as value. Use
                            * #Edje_Message_String structs as message body, for
                            * this type. */
  EDJE_MESSAGE_INT = 3, /**< A message with an integer number as value. Use
                         * #Edje_Message_Int structs as message body, for this
                         * type. */
  EDJE_MESSAGE_FLOAT = 4, /**< A message with a floating pointer number as
                           * value. Use #Edje_Message_Float structs as message
                           * body, for this type. */
  EDJE_MESSAGE_STRING_SET = 5, /**< A message with a list of strings as value.
                                * Use #Edje_Message_String_Set structs as
                                * message body, for this type. */
  EDJE_MESSAGE_INT_SET = 6, /**< A message with a list of integer numbers as
                             * value. Use #Edje_Message_Int_Set structs as
                             * message body, for this type. */
  EDJE_MESSAGE_FLOAT_SET = 7, /**< A message with a list of floating point
                               * numbers as value. Use #Edje_Message_Float_Set
                               * structs as message body, for this type. */
  EDJE_MESSAGE_STRING_INT = 8, /**< A message with a struct containing a string
                                * and an integer number as value. Use
                                * #Edje_Message_String_Int structs as message
                                * body, for this type. */
  EDJE_MESSAGE_STRING_FLOAT = 9, /**< A message with a struct containing a
                                  * string and a floating point number as
                                  * value. Use #Edje_Message_String_Float
                                  * structs as message body, for this type. */
  EDJE_MESSAGE_STRING_INT_SET = 10, /**< A message with a struct containing a
                                     * string and list of integer numbers as
                                     * value. Use #Edje_Message_String_Int_Set
                                     * structs as message body, for this type.
                                     */
  EDJE_MESSAGE_STRING_FLOAT_SET = 11 /**< A message with a struct containing a
                                      * string and list of floating point
                                      * numbers as value. Use
                                      * #Edje_Message_String_Float_Set structs
                                      * as message body, for this type. */
} Edje_Message_Type;

/** Perspective info for maps inside edje objects
 *
 * @ingroup Edje
 */
typedef struct _Edje_Perspective Edje_Perspective;

/** Selector to access one color among the colors belonging to a color class.
 *
 * @since 1.18
 *
 * @ingroup Edje_Color_Class
 */
typedef enum
{
  EDJE_COLOR_CLASS_MODE_COLOR = 0, /**< The default color. For instance, the
                                    * color of the text itself. */
  EDJE_COLOR_CLASS_MODE_COLOR2, /**< The 2nd color. For instance, the outline of
                                 * the text. */
  EDJE_COLOR_CLASS_MODE_COLOR3 /**< The 3rd color. For instance, the shadow of
                                * the text. */
} Edje_Color_Class_Mode;


#endif

#endif
