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  <packager>Peter Bartfai &lt;pbartfai@stardust.hu&gt;</packager>
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  <summary>3D Viewer for LDraw models</summary>
  <description>iLdglite is a program that lets you view and edit Lego brick models stored in LDRAW format. It was created by connecting the LDLite DAT file parser to an OpenGL rendering engine, making it portable to other operating systems. Along the way the L3 parser from L3P and a few nifty features from other DAT file viewers such as L3Lab were added or emulated. Most recently, an LEdit emulation mode was added. This gives you the ability to create and edit models in ldglite in addition to the viewing capabilities. The LEdit mode has several extensions including a hose maker that can also be used to generate minifig chains. Another new feature is the ability to function as a cheesy scene modeler for l3p and POV. Several internet sites use ldglite as a scripted offscreen renderer, generating many pictures of ldraw parts for inventory lists and such. Possibly the most important feature of ldglite is that all of the source code is available.</description>
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  <packager>Peter Bartfai &lt;pbartfai@stardust.hu&gt;</packager>
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  <summary>3D Viewer for LDraw models</summary>
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using the multipart tools menu. You can view and rotate the model around
to any angle using the mouse or keyboard. LDView was written using OpenGL:
it should provide accelerated rendering on any video card capable of
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albeit at a much slower speed. A  fast computer or a dedicated video card
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for displaying complex models. For information on LDraw,
please visit www.ldraw.org, the centralized LDraw resources site.</description>
  <packager>Peter Bartfai &lt;pbartfai@stardust.hu&gt;</packager>
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LDR and MPD files as well as parse subassemblies for the latter,
using the multipart tools menu. You can view and rotate the model around
to any angle using the mouse or keyboard. LDView was written using OpenGL:
it should provide accelerated rendering on any video card capable of
full OpenGL 3D acceleration (so-called 'mini-drivers' are not likely to work).

It should also work on other video cards using OpenGL software rendering,
albeit at a much slower speed. A  fast computer or a dedicated video card
with T&amp;L support (Transform &amp; Lighting) is strongly recommended
for displaying complex models. For information on LDraw,
please visit www.ldraw.org, the centralized LDraw resources site.</description>
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LDR and MPD files as well as parse subassemblies for the latter,
using the multipart tools menu. You can view and rotate the model around
to any angle using the mouse or keyboard. LDView was written using OpenGL:
it should provide accelerated rendering on any video card capable of
full OpenGL 3D acceleration (so-called 'mini-drivers' are not likely to work).

It should also work on other video cards using OpenGL software rendering,
albeit at a much slower speed. A  fast computer or a dedicated video card
with T&amp;L support (Transform &amp; Lighting) is strongly recommended
for displaying complex models. For information on LDraw,
please visit www.ldraw.org, the centralized LDraw resources site.</description>
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      <rpm:entry name="/bin/sh" pre="1"/>
      <rpm:entry name="libkio.so.5()(64bit)"/>
      <rpm:entry name="libQtDBus.so.4()(64bit)"/>
      <rpm:entry name="libQtGui.so.4()(64bit)"/>
      <rpm:entry name="unzip"/>
      <rpm:entry name="libqt4" flags="GE" epoch="0" ver="4.6.1"/>
      <rpm:entry name="kdebase4-runtime" flags="LT" epoch="0" ver="4.60.0"/>
      <rpm:entry name="libstdc++.so.6(CXXABI_1.3)(64bit)"/>
      <rpm:entry name="libjpeg.so.62()(64bit)"/>
      <rpm:entry name="/bin/bash"/>
      <rpm:entry name="libpng12.so.0(PNG12_0)(64bit)"/>
      <rpm:entry name="libboost_thread.so.1.36.0()(64bit)"/>
      <rpm:entry name="libQtXml.so.4()(64bit)"/>
    </rpm:requires>
    <file>/etc/gconf/schemas/ldraw.schemas</file>
    <file>/usr/bin/LDView</file>
    <file>/usr/bin/ldraw-thumbnailer</file>
    <file type="dir">/etc/gconf/schemas</file>
  </format>
</package>
</metadata>