/**

Sound Object Extension
Copyright (c) 2011-2012 Thomas Flecy
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)

#ifndef SoundObjectEDITOR_H
#define SoundObjectEDITOR_H

//(*Headers(SoundObjectEditor)
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/checkbox.h>
#include <wx/spinctrl.h>
#include <wx/statline.h>
#include <wx/radiobut.h>
#include <wx/panel.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
namespace gd { class MainFrameWrapper; }
namespace gd { class Project; }
class SoundObject;

class SoundObjectEditor: public wxDialog
{
	public:

		SoundObjectEditor( wxWindow* parent, gd::Project & game_, SoundObject & object_ );
		virtual ~SoundObjectEditor();

		//(*Declarations(SoundObjectEditor)
		wxSpinCtrl* MinDistanceSpinCtrl;
		wxButton* ValidateButton;
		wxNotebook* Notebook1;
		wxStaticText* StaticText2;
		wxTextCtrl* FileNameTextCtrl;
		wxCheckBox* LoopCheckBox;
		wxButton* Button1;
		wxStaticText* StaticText6;
		wxPanel* Panel1;
		wxStaticText* StaticText1;
		wxStaticText* StaticText3;
		wxButton* Button2;
		wxStaticText* StaticText5;
		wxTextCtrl* AttenuationSpinCtrl;
		wxStaticText* StaticText7;
		wxTextCtrl* pitchTextCtrl;
		wxSpinCtrl* VolumeSpinCtrl;
		wxStaticLine* StaticLine1;
		wxRadioButton* SoundRadioBt;
		wxPanel* Panel2;
		wxRadioButton* MusicRadioBt;
		wxStaticText* StaticText4;
		//*)

	protected:

		//(*Identifiers(SoundObjectEditor)
		static const long ID_RADIOBUTTON2;
		static const long ID_RADIOBUTTON1;
		static const long ID_STATICTEXT6;
		static const long ID_STATICTEXT7;
		static const long ID_PANEL1;
		static const long ID_STATICTEXT1;
		static const long ID_SPINCTRL1;
		static const long ID_STATICTEXT2;
		static const long ID_TEXTCTRL3;
		static const long ID_STATICTEXT3;
		static const long ID_SPINCTRL3;
		static const long ID_STATICTEXT4;
		static const long ID_TEXTCTRL2;
		static const long ID_CHECKBOX1;
		static const long ID_STATICTEXT5;
		static const long ID_TEXTCTRL1;
		static const long ID_BUTTON2;
		static const long ID_PANEL2;
		static const long ID_NOTEBOOK1;
		static const long ID_STATICLINE1;
		static const long ID_BUTTON1;
		static const long ID_BUTTON3;
		//*)

	private:

		//(*Handlers(SoundObjectEditor)
		void OnValidateButtonClick(wxCommandEvent& event);
		void OnButton1Click(wxCommandEvent& event);
		void OnButton2Click(wxCommandEvent& event);
		//*)

		gd::Project & game;
		SoundObject & object;

		DECLARE_EVENT_TABLE()
};

#endif
#endif

