//////////////////////////////////////////////////////////////////////////////////
// SPARK Irrlicht Rendering library												//
// Copyright (C) 2008-2009														//
// Thibault Lescoat -  info-tibo <at> orange <dot> fr							//
// Julien Fryer - julienfryer@gmail.com											//
//																				//
// This software is provided 'as-is', without any express or implied			//
// warranty.  In no event will the authors be held liable for any damages		//
// arising from the use of this software.										//
//																				//
// Permission is granted to anyone to use this software for any purpose,		//
// including commercial applications, and to alter it and redistribute it		//
// freely, subject to the following restrictions:								//
//																				//
// 1. The origin of this software must not be misrepresented; you must not		//
//    claim that you wrote the original software. If you use this software		//
//    in a product, an acknowledgment in the product documentation would be		//
//    appreciated but is not required.											//
// 2. Altered source versions must be plainly marked as such, and must not be	//
//    misrepresented as being the original software.							//
// 3. This notice may not be removed or altered from any source distribution.	//
//////////////////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////////////
// Note :																		//
//																				//
// This file is used to speed up the compilation of a module, lower the size	//
// of the output library on certain compilers and allow deeper optimizations	//
// by reunifying all compilation units into one (single compilation unit		//
// method).																		//
//																				//
// Either only this file or all the files below should be compiled, not both or	//
// some 'multiple definition of symbols' errors will occur.						//
//////////////////////////////////////////////////////////////////////////////////


// IRR
#include "RenderingAPIs/Irrlicht/SPK_IRRBuffer.cpp"
#include "RenderingAPIs/Irrlicht/SPK_IRRSystem.cpp"
#include "RenderingAPIs/Irrlicht/SPK_IRRRenderer.cpp"
#include "RenderingAPIs/Irrlicht/SPK_IRRPointRenderer.cpp"
#include "RenderingAPIs/Irrlicht/SPK_IRRLineRenderer.cpp"
#include "RenderingAPIs/Irrlicht/SPK_IRRQuadRenderer.cpp"
