/*
 * GDevelop Core
 * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
 * This project is released under the MIT License.
 */

#ifndef FOREACHEVENT_H
#define FOREACHEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
class RuntimeScene;
namespace gd { class Instruction; }
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
class TiXmlElement;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd { class Layout; }
class wxWindow;

namespace gd
{

/**
 * \brief Event repeated for each object of a list.
 *
 * Each time the event is repeated, only the specific object of the list is picked.
 */
class GD_CORE_API ForEachEvent : public gd::BaseEvent
{
public:
    ForEachEvent();
    virtual ~ForEachEvent() {};
    virtual gd::ForEachEvent * Clone() const { return new ForEachEvent(*this);}

    virtual bool IsExecutable() const {return true;}

    virtual bool CanHaveSubEvents() const {return true;}
    virtual const gd::EventsList & GetSubEvents() const {return events;};
    virtual gd::EventsList & GetSubEvents() {return events;};

    const gd::InstructionsList & GetConditions() const { return conditions; };
    gd::InstructionsList & GetConditions() { return conditions; };

    const gd::InstructionsList & GetActions() const { return actions; };
    gd::InstructionsList & GetActions() { return actions; };

    const gd::String & GetObjectToPick() const { return objectsToPick.GetPlainString(); };
    void SetObjectToPick(gd::String objectsToPick_) { objectsToPick = gd::Expression(objectsToPick_); };

    virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
    virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
    virtual std::vector < const gd::Expression* > GetAllExpressions() const;
    virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
    virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
    virtual std::vector < gd::Expression* > GetAllExpressions();

    virtual void SerializeTo(SerializerElement & element) const;
    virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);

    /**
     * Called by event editor to draw the event.
     */
    virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);

    /**
     * Must return the height of the event when rendered
     */
    virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;

    /**
     * Called when the user want to edit the event
     */
    virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);

private:
    gd::Expression objectsToPick;
    gd::InstructionsList conditions;
    gd::InstructionsList actions;
    gd::EventsList events;

    bool objectsToPickSelected;
};

}

#endif // FOREACHEVENT_H
