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/// \file channeling/include/ExExChSensitiveDetectorHit.hh
/// \brief Definition of the ExExChSensitiveDetectorHit class
// --------------------------------------------------------------
//

#ifndef ExExChSensitiveDetectorHit_h
#define ExExChSensitiveDetectorHit_h 1

#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"

class G4AttDef;
class G4AttValue;

class ExExChSensitiveDetectorHit : public G4VHit
{
public:
    ExExChSensitiveDetectorHit();
    ExExChSensitiveDetectorHit(G4int z);
    virtual ~ExExChSensitiveDetectorHit();
    ExExChSensitiveDetectorHit(
                        const ExExChSensitiveDetectorHit &right);
    const ExExChSensitiveDetectorHit& operator=(
                        const ExExChSensitiveDetectorHit &right);
    int operator==(const ExExChSensitiveDetectorHit &right) const;
    
    inline void *operator new(size_t);
    inline void operator delete(void *aHit);
    
    virtual void Draw();
    virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
    virtual std::vector<G4AttValue>* CreateAttValues() const;
    virtual void Print();
    
private:
    G4int fLayerID;
    G4ThreeVector fWorldPos;
    
public:
    inline void SetLayerID(G4int z) { fLayerID = z; }
    inline G4int GetLayerID() const { return fLayerID; }
    inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
    inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
};

typedef G4THitsCollection<ExExChSensitiveDetectorHit>
    ExExChSensitiveDetectorHitsCollection;

#ifdef G4MULTITHREADED
extern G4ThreadLocal G4Allocator<ExExChSensitiveDetectorHit>*
    ExExChSensitiveDetectorHitAllocator;
#else
extern G4Allocator<ExExChSensitiveDetectorHit>
    ExExChSensitiveDetectorHitAllocator;
#endif

inline void* ExExChSensitiveDetectorHit::operator new(size_t)
{
#ifdef G4MULTITHREADED
    if(!ExExChSensitiveDetectorHitAllocator)
        ExExChSensitiveDetectorHitAllocator =
        new G4Allocator<ExExChSensitiveDetectorHit>;
    return (void *) ExExChSensitiveDetectorHitAllocator->MallocSingle();
#else
    void* aHit;
    aHit = (void*)ExExChSensitiveDetectorHitAllocator.MallocSingle();
    return aHit;
#endif
}

inline void ExExChSensitiveDetectorHit::operator delete(void* aHit)
{
#ifdef G4MULTITHREADED
    ExExChSensitiveDetectorHitAllocator->FreeSingle((
                    ExExChSensitiveDetectorHit*) aHit);
#else
   ExExChSensitiveDetectorHitAllocator.FreeSingle((
                    ExExChSensitiveDetectorHit*) aHit);
#endif
}

#endif


