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/// \file parallel/ThreadsafeScorers/ts_scorers.cc
/// \brief Main of the ThreadsafeScorers example
//
//
// $Id: ts_scorers.cc 93110 2015-11-05 08:37:42Z jmadsen $
//
//
/// ts_scorers example shows how to use global scorers. The benefit of using
///     global scorers in memory-savings for problems with very large amounts
///     of scoring volumes. Additionally, the global scorers are more precise
///     w.r.t. the serial solution because of the lack of compounding
///     round-off error from multiple threads
///
/// In this example, the global scorers are implemented as static member
///     variables in TSRun because TSRun is thread-local. The G4atomic
///     class is the core of the thread-safe scorers and can be uses
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......


#ifdef G4MULTITHREADED
    #include "G4MTRunManager.hh"
    #include "G4Threading.hh"
    typedef G4MTRunManager RunManager;
#else
    #include "G4RunManager.hh"
    typedef G4RunManager RunManager;
#endif

#include "Randomize.hh"

// User Defined Classes
#include "TSDetectorConstruction.hh"
#include "TSPhysicsList.hh"
#include "TSActionInitialization.hh"

#include "G4UImanager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"

int main(int argc, char** argv)
{

    // Detect interactive mode (if no arguments) and define UI session
    //
    G4UIExecutive* ui = 0;
    if(argc == 1)
        ui = new G4UIExecutive(argc, argv);

    // Choose the Random engine
    //G4Random::setTheEngine(new CLHEP::RanecuEngine);

    CLHEP::HepRandom::setTheSeed(1245214);

    RunManager* runmanager = new RunManager();

    runmanager->SetUserInitialization(new TSDetectorConstruction);

    runmanager->SetUserInitialization(new TSPhysicsList);

    runmanager->SetUserInitialization(new TSActionInitialization);

    runmanager->Initialize();


    // Initialize visualization
    //
    G4VisManager* visManager = new G4VisExecutive;
    // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
    // G4VisManager* visManager = new G4VisExecutive("Quiet");
    visManager->Initialize();

    // Get the pointer to the User Interface manager
    G4UImanager* UImanager = G4UImanager::GetUIpointer();

    // Process macro or start UI session
    //
    if (!ui)
    {
        // batch mode
        G4String command = "/control/execute ";
        G4String fileName = argv[1];
        UImanager->ApplyCommand(command+fileName);
    } else
    {
        // interactive mode
        UImanager->ApplyCommand("/control/execute vis.mac");
        ui->SessionStart();
        delete ui;
    }

    // Job termination
    // Free the store: user actions, physics_list and detector_description are
    // owned and deleted by the run manager, so they should not be deleted
    // in the main() program !

    delete visManager;
    delete runmanager;

    return 0;
}
