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// $Id: G4RPGPiMinusInelastic.hh 79697 2014-03-12 13:10:09Z gcosmo $
//
// Author: D. H. Wright
// Date:   23 November 2007
//

#ifndef G4RPGPiMinusInelastic_h
#define G4RPGPiMinusInelastic_h 1
 
// Class Description:
// Final state production model for pi- inelastic scattering
// using the re-parameterized Gheisha model

#include "G4RPGPionInelastic.hh"
 
 class G4RPGPiMinusInelastic : public G4RPGPionInelastic
 {
 public:
    
   G4RPGPiMinusInelastic() : G4RPGPionInelastic("RPGPiMinusInelastic")
   {}
    
   ~G4RPGPiMinusInelastic() 
   {}
    
   G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
                                        G4Nucleus& targetNucleus);
    
 private:
    
   void InitialCollision(
     G4FastVector<G4ReactionProduct,256>& vec,
     G4int& vecLen,
     G4ReactionProduct& currentParticle,
     G4ReactionProduct& targetParticle,
     G4bool& incidentHasChanged, 
     G4bool& targetHasChanged);

 };
#endif
 
