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// $Id: B3aRunAction.cc 99559 2016-09-27 07:02:21Z gcosmo $
//
/// \file B3aRunAction.cc
/// \brief Implementation of the B3aRunAction class

#include "B3aRunAction.hh"
#include "B3PrimaryGeneratorAction.hh"

#include "G4RunManager.hh"
#include "G4Run.hh"
#include "G4AccumulableManager.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"

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B3aRunAction::B3aRunAction()
 : G4UserRunAction(),
   fGoodEvents(0),
   fSumDose(0.)  
{  
  //add new units for dose
  // 
  const G4double milligray = 1.e-3*gray;
  const G4double microgray = 1.e-6*gray;
  const G4double nanogray  = 1.e-9*gray;  
  const G4double picogray  = 1.e-12*gray;
   
  new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
  new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
  new G4UnitDefinition("nanogray" , "nanoGy"  , "Dose", nanogray);
  new G4UnitDefinition("picogray" , "picoGy"  , "Dose", picogray);

  // Register accumulable to the accumulable manager
  G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
  accumulableManager->RegisterAccumulable(fGoodEvents);
  accumulableManager->RegisterAccumulable(fSumDose); 
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

B3aRunAction::~B3aRunAction()
{ }

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void B3aRunAction::BeginOfRunAction(const G4Run* run)
{ 
  G4cout << "### Run " << run->GetRunID() << " start." << G4endl;
  
  // reset accumulables to their initial values
  G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
  accumulableManager->Reset();
  
  //inform the runManager to save random number seed
  G4RunManager::GetRunManager()->SetRandomNumberStore(false);
}

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void B3aRunAction::EndOfRunAction(const G4Run* run)
{
  G4int nofEvents = run->GetNumberOfEvent();
  if (nofEvents == 0) return;
  
  // Merge accumulables 
  G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
  accumulableManager->Merge();

  // Run conditions
  //  note: There is no primary generator action object for "master"
  //        run manager for multi-threaded mode.
  const B3PrimaryGeneratorAction* generatorAction
    = static_cast<const B3PrimaryGeneratorAction*>(
        G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
  G4String partName;
  if (generatorAction) 
  {
    G4ParticleDefinition* particle 
      = generatorAction->GetParticleGun()->GetParticleDefinition();
    partName = particle->GetParticleName();
  }  
          
  // Print results
  //
  if (IsMaster())
  {
    G4cout
     << G4endl
     << "--------------------End of Global Run-----------------------"
     << G4endl
     << "  The run was " << nofEvents << " events ";
  }
  else
  {
    G4cout
     << G4endl
     << "--------------------End of Local Run------------------------"
     << G4endl
     << "  The run was " << nofEvents << " "<< partName;
  }      
  G4cout
     << "; Nb of 'good' e+ annihilations: " << fGoodEvents.GetValue()  << G4endl
     << " Total dose in patient : " << G4BestUnit(fSumDose.GetValue(),"Dose") 
     << G4endl 
     << "------------------------------------------------------------" << G4endl 
     << G4endl;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
