//
// ********************************************************************
// * License and Disclaimer                                           *
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//
//    ****************************************
//    *                                      *
//    *    BrachyDetectorConstruction.hh     *
//    *                                      *
//    ****************************************
// This class manages the geometry of the simulation experimental set-up
//

#ifndef BrachyDetectorConstruction_H
#define BrachyDetectorConstruction_H 1

#include "G4VUserDetectorConstruction.hh"

class BrachyDetectorMessenger;
class G4LogicalVolume;
class G4Material;
class G4Box;
class G4Colour;
class G4VPhysicalVolume;
class G4VPhysicalVolume;
class BrachyMaterial;
class BrachyFactory;

class BrachyDetectorConstruction : public G4VUserDetectorConstruction
{
public:

  BrachyDetectorConstruction();
  ~BrachyDetectorConstruction();

  G4VPhysicalVolume*   Construct();  
  void SwitchBrachytherapicSeed(); //Change radiactive source through GUI
  void SelectBrachytherapicSeed(G4String val);
  void ConstructPhantom(); 
  void PrintDetectorParameters(); 
  void SetPhantomMaterial(G4String); 


private:
  
  G4int detectorChoice; //Select brachytherapic seed
  BrachyFactory* factory;

  // World ...
  G4Box*             World;        //pointer to the solid World 
  G4LogicalVolume*   WorldLog;     //pointer to the logical World
  G4VPhysicalVolume* WorldPhys;    //pointer to the physical World

  // Phantom ... 
  G4Box*              Phantom;  //pointer to solid phantom
  G4LogicalVolume*    PhantomLog; //pointer to logic phantom
  G4VPhysicalVolume*  PhantomPhys; //pointer to physical phantom
  G4Material*         phantomAbsorberMaterial;
 
  G4double phantomSizeX; //Phantom XSize
  G4double phantomSizeY; //Phantom YSize
  G4double phantomSizeZ; //Phantom ZSize  
  G4double worldSizeX ; //World XSize
  G4double worldSizeY ; //World YSize
  G4double worldSizeZ ; //World XSize
  BrachyDetectorMessenger* detectorMessenger; 
  BrachyMaterial* pMaterial;   
};

#endif
