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// $Id: G4RPGStrangeProduction.hh 79697 2014-03-12 13:10:09Z gcosmo $
//
// Author: D.H. Wright
// Date:   30 May 2007
//
 
#ifndef G4RPGStrangeProduction_h
#define G4RPGStrangeProduction_h 1

// Class Description:
//
// Strange particle pair production is calculated with resulting pairs 
// replacing non-strange particles in the reaction.


#include "G4RPGReaction.hh"
#include "G4DynamicParticle.hh"
#include "G4ReactionProduct.hh"
#include "G4Nucleus.hh"
#include "G4FastVector.hh"
#include "G4HadProjectile.hh"


 class G4RPGStrangeProduction : public G4RPGReaction 
 {
 public:  // with description

   G4RPGStrangeProduction();
    
   G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
                        G4ReactionProduct& /*modifiedOriginal*/,
                        G4bool& /*incidentHasChanged*/,
                        const G4DynamicParticle* /*originalTarget*/,
                        G4ReactionProduct& /*targetParticle*/,
                        G4bool& /*targetHasChanged*/,
                        const G4Nucleus& /*targetNucleus*/,
                        G4ReactionProduct& /*currentParticle*/,
                        G4FastVector<G4ReactionProduct,256>& /*vec*/,
                        G4int& /*vecLen*/,
                        G4bool /*leadFlag*/,
                        G4ReactionProduct& /*leadingStrangeParticle*/);


 private:
    
 };
 
#endif
 
